Inside Nintendo’s “perfect” method for detecting online Switch piracy
arstechnica.com
arstechnica.com
(this is the post the Ars Technica post is referring to)
What about second-hand rentals, is that also immoral now?
The only piracy Nintendo is worried about is cartridge duplication or downloads that don’t involve paying the retail price in the eshop.
And if thats still the case, I can't imagine downloading the game to multiple xbox's valid behavior. But I also dont remember if the disk was required to be inserted to actually play (which would make the interaction even more obscene).
However with app-store (no physical disc) stuff, that can't be shared. Basically the same as on PC when using Steam - you get single account lock-in because it is all software only.
(Steam has implemented limited sharing, but it isn't all that great).
- you must be signed in online to play your own purchases
- other accounts on the console you own lose access to games purchased by your account
You don't need to reveal your passwordor share accounts, just sign in on the console once and set it as 'home'.
On consoles the more expensive physical media is still transferable (BR discs and Switch cardridges). Any kind of digital downloads or DLC addons aren't shareable and you're not allowed to sell them or transfer them.
Because her unique console and my unique console are sharing a cart (with same cert, I imagine), is that going to lead to us being banned? I honestly haven't done online yet (BotW mostly, some Bomberman local multiplayer), so I don't know if this is an obvious "no" or not, but I do plan to play Smash Bros.
What is stopping hackers from purchasing one game legitimately and just spoof the data after?
If i understood correctly, Nintendo only allows access to online features of the game specified in that particular certificate.
[1] - https://www.reddit.com/r/SwitchHacks/comments/8rxg26/psa_str...
This doesn't prevent cheating in online games, just piracy.
Well, now you're just challenging people.
If you mean "spoof" in the sense of duplicating the certificate/ticket: Because two consoles would try to use the same cart certificate/ticket.
If you mean "spoof" in the sense of making a fake certificate/ticket: The certificate/ticket are signed by Nintendo, so they can verify on the server side if it's fake or not.
If you mean spoof the console data: As far as I know, you require an NNID to go online, which the console is tied to. So the pirates would have to share login data and chain all the carts/tickets to that one console and login combination. That's probably going to be practically infeasible. Even if it wasn't, Nintendo could probably notice an odd amount of sign-ins coming from a single console, yet also all over the world.
That answer being "hard luck, once it's locked it's locked".
sidenote: I love how the switch deals with system updates, from a user perspective they take less than 3 seconds.
Don't virtually all phones have similar functionality?
"permanently ban those consoles from Nintendo's network."
"a banned console will stay banned from the network permanently"
It's a device-level ban so it will be applied to any subsequent owners.Just like the other consoles on the market.
So don’t buy those consoles second hand. Again, exactly the same as PS and Xbox.
It took many years but Steam changed their old refund policy after a judge in Australia noted how criminal the old one was where they gave themselves permission to steal indiscriminately from consumers seeking refunds and used their imaginary authority to steal from an estimated 20,000 Australians. They actually stole from people all over the world but seem to have gotten away with it everywhere else.
If there was some form of serial #check system (like a car's VIN) for the consoles, then it would be harder to re-sell disabled consoles; still wouldn't prevent people from trying to re-sell them, but it would make it more firmly a case of fraud on the sellers' part if they lied about the serial#.
Switch hardware will likely be resold for decades so it's obviously going to be onerous for consumers that the devices may be invisibly crippled just because they want less copyright infringement.
They don't even need to ban accounts permanently, it's pretty disproportionate when you think in years and decades of a device's life.
You wouldn't have your save games but if you're setup to run unlicensed copies of games maybe you can also transfer those?
How can a resold device be trusted, no matter the owner?
"permanently ban those consoles from Nintendo's network."
"a banned console will stay banned from the network"What would cause a user in normal operation of a switch to be permanently banned form the Nintendo network?
side note: What does flamethrower mean in this case? Some potentially totally legitimate car modifications (e.g., two-step launch control) have the side effect of dumping unburnt fuel into the exhaust, creating a "flamethrower" effect. Not sure if two-step violates noise or "flamethrower" laws first though ;).
Perhaps, and if you buy a stolen item, and the police find it, they will return it to the original owner. You get nothing, you just lost the money you spent.
I can only imagine after beating Zelda and this years Smash people will have plenty of time to make their 450 dollar system(after necessary hardware) interesting.
Im teasing, but after a decade of awful Nintendo systems and letdowns, I'm not above trashing this company.