func main() {
doneMutex := sync.Mutex{}
done := false
go func(){
doneMutex.Lock()
defer doneMutex.Unlock()
done = true
}()
getDone := func() bool {
doneMutex.Lock()
defer doneMutex.Unlock()
return done
}
for !getDone() {
runtime.Gosched()
}
fmt.Println("done!")
}
Another option would be to use a channel in place of done.Effectively, the lesson here is that go doesn't have concurrently safe types (e.g. no concurrent map) nor generics to create them, so all concurrent code must be built around the builtin generic concurrent-safe type (channels) or must make careful use of mutexes / the atomic package / etc.
Idiomatic concurrent go either is built around channels or mutexes, and in either case the compiler won't tell you if you messed up, only the runtime race detector and testing will save you.
Would using a sync.WaitGroup and closure be wrong? Is mutex better for shared memory?
>The Map type is optimized for two common use cases: (1) when the entry for a given key is only ever written once but read many times, as in caches that only grow, or (2) when multiple goroutines read, write, and overwrite entries for disjoint sets of keys. In these two cases, use of a Map may significantly reduce lock contention compared to a Go map paired with a separate Mutex or RWMutex.