I'm not clear if they want that because of bogus copyright claims, EU legislation etc, or just because they favour making money over not making money?
Edit: Either way looking for alternatives seems like a good idea.
I'm not clear if they want that because of bogus copyright claims, EU legislation etc, or just because they favour making money over not making money?
Edit: Either way looking for alternatives seems like a good idea.
I am pretty dismayed to be this right. I didn't think YT would be nearly this aggressive in service of the ideas I outlined.
Basically, they take a cut off that activity. In some cases they could take most of or all the money, which is a clear win for them, but even when they pay out they're earning revenue on the transaction. It's been their core business model, so the problems with advocating an adfree behavior become obvious.
I would add that this becomes more urgent if they're in crisis. Makes me wish I could get the master copies I'd uploaded back, but there's no chance of that.
Bottom line: shots fired. You must work with YouTube the way they want you to work with YouTube, or you'll get punished.
I doubt most of them care. Even if some engineers care, I really doubt that the product team does in a circumstance like this.
I think a lot of employees are just not taking a step back to look at the sum of the parts they are helping to build, or maybe they have optimism/trust in their leaders to not fuck everyone over, and others might just draw their line further down the sand (e.g. no Pentagon contracts).
I imagine a brave few are also working to change it for the better from within. I'd definitely choose to work at Apple instead though, Google seems fundamentally creepy these days.
It's all meant to be Logan and Jake Paul and PewDiePie and whatever will drive low-quality mass views so long as the viewer quality isn't so low that they're losing advertisers. At a scale like this, it's just pure statistics.
This is not damage. This is benefit, in terms of getting other content creators in line. The message is clear.
I remember the headlines, but had to go to wikipedia to see why they abandoned ship.
From YouTube's point of view, that's bad, so they need a replacement. It's quantity of views they need, they don't actually have a stake in the success of any one creator.
Perhaps more importantly, the FOSS and tech communities are not a vacuum. Google and YouTube in particular have been getting increasing amounts of negative press recently, and this strongarming of Blender further drives home how far they have gone from the era of "Don't be evil." Additionally, the precedent of changing platforms rather than giving in to Google's pressure has now been set; While there will be no mass exodus, it is easier for entities to follow in Blender's footsteps than it would have been to set the lead, and we may hope that this move turns out well in order to further encourage others with similar inclinations.
This is unlike other content creators, who migh not have the technical skills to try a new platform, or might rely on youtube to get views.
Discovery and subscriptions will need to be solved, but that’s not insurmountable (ie RSS). CDNs can be plug and play in front of nginx (if P2P torrent isn't your cup of tea), backend storage can be whatever is cheapest.
It's one thing make a service for few 100 users, it's a different beast to serve millions of users. In case of Online Videos, it is not only extremely difficult, it still remains very expensive. There is literally a handful of companies who can financially and technically pull it off at youtube-scale. After more than 10 years, youtube either makes very little profit or still not profitable.
The more popular the content, the cheaper per unit it'll be to serve (based on bandwidth/transit costs and how they scale, and that you most likely can serve it out of RAM with Varnish, a very inexpensive CDN, or peer to peer), but there will still be a cost, and either the producer or the consumers of that content will need to pay for it.
Only a few companies that can do it centrally. Peer to Peer technology was doing it before youtube existed.
I can give you a list of torrents that are dead and never coming back. Other than takedowns, there's some very old YouTube videos still around.
I don't understand why you are mentioning peer to peer technology? What does that have to do with anything? Youtube is not a cute side project where your viewing experience depending on how many peers your video has. Peertube depends on webtorrent, you literally have to host and seed every single video on your platform and duplicate it multiple times by others. Good luck doing it over petabyte scale. Google does something similar, but popular videos are hosted at users-end point on GGC nodes, distributed over 10,000s of servers all over the world.
The super-seeding / swarming approach developed for the BitTorrent protocol is quite interesting. One original seeder just needs to upload to a few leechers. Then this leechers become seeders themselfs and start to upload to a next layer of leechers and so on. This approach scales exponentially meaning you can cover the whole internet in just a few steps. Further more you can start uploading yourself even before you have completed receiving the file.
E.g. if every node just has 10 uploading connections then you just need 8 steps to cover 100 million = 10^8 peers. Remember the traffic on the original seeder (and every other node) is just 10 uploading connections.
1. YouTube Red so I don't have to see ads
2. Queuing and casting from my phone to my TV.
3. Fast loading and buffer-free streaming (as long as your bandwidth is good enough). Note I'm in Australia - Mixer and Twitch often aren't smooth for me even though I'm on 100 megabit fibre. Sydney or Melbourne PoPs will beat Hong Kong and Singapore every time.
I watch Pycon and LCA videos on YouTube because it's easier than going anywhere else.
As an aside, I have to wonder if you've thought through your desire to serve your website over HTTP instead of over HTTPS.
You noted that you use ad blocking software because ad networks are a common route by which malware propagates. HTTP websites comprise another salient target for malware. If I am at a coffee shop with a compromised wifi router and I load your HTTP website, that compromised router can inject malware into your page and my browser will run it, just like it would have run malware served by an ad server. If your website were served over HTTPS, the router wouldn't have been able to do that.
I imagine you knew all of that, and you're right that HTTPS does have some problems, but trying to avoid those problems by opting for HTTP is exchanging those problems for (imho) much bigger problems.
I could well be wrong. I'm hoping for the reasons you mention that some benevolent hacker people work out how to bring this to people for free and make it simple to do.
From Wikipedia:
> "Innocent monopoly", or monopoly achieved solely by merit, is perfectly legal, but acts by a monopolist to artificially preserve that status, or nefarious dealings to create a monopoly, are not. The purpose of the Sherman Act is not to protect competitors from harm from legitimately successful businesses, nor to prevent businesses from gaining honest profits from consumers, but rather to preserve a competitive marketplace to protect consumers from abuses.
It's pretty clear that Google used their dominant position(s) in web search and web advertising to then dominate the user-generated video space. And now they're engaging in the type of abuse of customers that the Sherman Antitrust Act was designed to mitigate.
Do you believe the US DOJ or more powerful states would go after Alphabet/google? That's the ones that count. I just can't see our current administration going that avenue.
Are (American) liberals automatically progressive even if they collude to lower salaries, pay less taxes, and contribute to housing bubbles? Not to mention selling to the DoD and ICE.
Companies who have to survive in a competitive marketplace don't typically go around driving away customers en masse. This is like something from 1990's Microsoft.
> a person of a specified kind with whom one has to deal
[edit] Youtube has 3 kinds of customers (or users, if you wish): publishers, viewers and advertisers. It makes sense to separate them like that, but not based on a "pays/ does not pay" criterion. If PewDiePie is a customer, then most definitely Blender Foundation is a customer too.
Anyone having a YT channel will tell that ‘suggested video’ is a dominant traffic source so it’s not an edge case.
In sum, YT was already making money thanks to Blender videos.
And yes, companies who have to survive in a competitive marketplace drive away non-paying customers all the time. Because they're not paying, and so the slight chance of turning them into paying customers, or benefiting existing paying customers, is worth the loss.
That's not particularly clear to me. YouTube was already pretty huge when Google bought them in 2006: according to Wikipedia, the fifth most popular website, albeit of a far smaller Web. Google, meanwhile, had their own video-uploading service, Google Video, which launched three months before YouTube but was not nearly as successful. Sure, there's no doubt that YouTube has benefitted massively from Google's resources in the decade since, including their willingness to let it run without a profit. But based on that history, it seems far from inevitable that Google would be the one to dominate video.
It also doesn't seem like YouTube's growth is all that directly linked to Google Search's monopoly status, other than in that the latter powered Google's profits (but there are plenty of sources of money in the world). Google Search's video results have always shown videos from all websites rather than being YouTube-specific; who knows what they might have done if there had been more serious competition, but there wasn't, so they don't have that particular blood on their hands. You could argue that Google used its Search leverage to promote Web videos in general, as opposed to some other form of media, but I don't know what other form would be or why it would be preferable to video. (Perhaps live video? There might be another universe in which justin.tv was successful early on, rather than waiting most of a decade for the unexpected explosion of Twitch. But I think that given the state of Internet connections at the time, it made more sense for YouTube to happen first.)
https://www.theguardian.com/technology/2014/apr/24/apple-goo...
Alphabet/Google/Youtube will just pay the fine, as a cost of doing business.
https://twitter.com/AnneMunition/status/1008852515629105152
YouTube preventing Linus Tech Tips from advertising their non-YouTube videos/streams.
In other words, like you said:
> Bottom line: shots fired. You must work with YouTube the way they want you to work with YouTube, or you'll get punished.
For some reason, people are still hanging onto a belief that Google cares about its users in ways other than to profit from them.
Of course, it could well be that people aren't surprised and are just highlighting the Google's behaviour towards certain channels.
Kind of like sometimes a president's behaviour isn't surprising, but still deserves to be highlighted and nobody should accept it.
Here's an idea: if you want to drive home the point that you don't do it for the ad money, and if you want to force yourself not to depend on that money, you could give it all to FOSS foundations.
You could publish your YouTube check every month, as small as it may be, on your blog or website, alongside an equivalent donation to, say, the FSF, Mozilla, Wikimedia, Archive.org, Blender, EFF, or whatever foundation you like.
If you publicize it on YouTube and here, you may even start a movement of sorts.
But that doesn't seem to make sense. There are lots of popular channels that don't have advertising and Blender's videos are popular but not that popular.
Their blogpost about it is here: https://www.blender.org/media-exposure/youtube-blocks-blende...
I haven't looked at the contract they posted, but they seem to have the same interpretation as you. Maybe it's just an updated contract that includes new rules if you monetize?
(that aside, the communication chain from google posted there is just atrocious. I wouldn't sign a 6 page contract based on those robo-emails either)
I’ve received an update from our experts stating that you
need to enable ads for your video. Once you enable, your
video will be available in the USA.
It's a pretty big change in policy, and a poorly announced one, but...It makes sense if it's staged rollout. I'm assuming all unmonetized good actors (ie not stealing other people's content) will see this ultimatum eventually.
https://twitter.com/tonroosendaal/status/1009010581549060097
> Google sent a contract to Blender Foundation in which we have to accept monetizing our Youtube channel content.
and link to contract:
http://download.blender.org/institute/Contract%20between%20G...
The contract looks like a regular monetization contract, so the cause-effect relationship between blocking and monetization is not made clear.
Why would Google single out Blender for this? Unless they had copyright concerns and needed to revshare with copyright holders, or they want to go "freemium" and make all high-view/quality videos monetized.
Get your act together, Google. This is just stupid.
Seems there are some changes going on.
"Don't be evil."