What makes Rust, like C or C++, efficient is not just that they are statically compiled, it's that they have massively-tuned optimizing compiler spending a lot of time in compile-time optimizations.
If you take Go, another statically-compiled language, its compiler is way less aggressive with optimization because the Go compiler developers wants to keep the compile-time low (which is probably a good idea in their niche) and because it has been much less of a focus than for LLVM or Gcc. As a result, Go is slower than C/C++/Rust by almost an order of magnitude, despite being statically compiled.
Another example: if you compile C code with `-O0` optimization level, it will still be statically compiled, but it will be way slower than most JIT-ed languages.
A rewrite often includes a redesign, which can make more of a difference than compiler optimizations.
If they ported back to C++ again, it would probably be faster still. But there are also maintenance concerns to think about.
Actually lots of money spend across compiler vendors in the last 30 years, and UB abuse, as C compilers were pretty lame in the early 80's.
That baseless assertion makes no sense. UB is a property of the ISO standard and has no effect on how compiler vendors implement the language. In fact, UB is intended to enable vendors to be free to choose how they implement that behavior. So why do you believe that the freedom to pick how you implement something hinders any development effort?
Consider that javac and the Java runtime have received plenty of resources and development time (since 1995 or so!).
The overhyped claim in the early days of Java was that it would be "faster than C" due to JIT optimizations. That has certainly turned out to not be the case. Further, Java and all the other managed languages (to include the CLR languages) remain unsuitable for real time applications due to GC pauses.
As this article points out, memory consumption for JVM based systems is also usually vastly higher than for C/C++/Rust/Ada.
C++ in particular has been a dumpster fire of a language, and IMO has set the industry back considerably. It's good to see Rust and a few other languages providing much better alternatives in the same space - languages suitable for lean, real time, high performance applications.
I've heard about zero-copy in C and C++, but don't have an idea of how it's implemented in practise.
When you then write a parser you can write it so that it uses string slices pointing into your file buffer whenever it references any text from your file, instead of creating new strings.
As long as you don't need to modify anything you don't need to create any copies and the borrow checking compiler will ensure that you don't invalidate any part of your buffer.
For a lot of parsers string allocation is a big part of runtime performance.
The impressive and important thing is the amount of resources used in performing their tasks. With a little math you can see that I have 64GB RAM, which is plenty. What remains scarce is CPU cycles, so if I can do more on the same machine; I'm happy.
So to way java is statically compiles is not quite correct in my opinion.
Most commercial compilers, specially those for embedded markets always had AOT native code as deployment option.
But now the bad Oracle is finally making the AOT compiler research they got from Sun Labs available for free.
And depending on the use case there is always the issue of value vs reference types.
But it is good enough for most use cases of typical desktop software, to the point of Oracle's long term roadmap is to rewrite the remaining C++ parts of OpenJDK in Java (Project Metropolis), using a subset they are designing called System Java.
Also can check Android flagship devices (better for performance comparison), since Android 5.0, Java is also AOT compiled to native code. Although Android 7 changes it to a mix of interpreter written in Assembly, JIT and AOT with PGO. And Android P will introduce sharing of PGO metadata across devices via Play Store.
they do need much less RAM and startup time is _a lot_ lower though.
here it is: "Right now peak performance is a bit worse than HotSpot, but we don’t want to advertise that (and we want to fix it of course)."
http://www.graalvm.org/docs/reference-manual/aot-compilation...
GCC devs just kept it around because of the unit tests, but with GCC 7 they removed it from the distribution.