When Madden NFL Killed NFL 2K
usgamer.net
usgamer.net
EDIT: Also, there are community patches with all the kits, at least for PS4 / PC.
I used to play sports games 90% singleplayer or with friends in the same room. The fact you had PES and your friend had FIFA didn't matter much, even if one game sells 20% and the other 80% of marketshare, they can co-exist because when you play together, it's on one machine, the controls are just slightly different but they have quicksettings for those. Now that it's all gone online, network effects take over. If you want to multiplayer you both need the same game, and the dominant market share game will thrive while the rest basically offers singleplayer only + multiplayer mostly against a small community of mostly strangers. That's also partly why PES hasn't been doing very well the past few games I think.
Have revenues gone up or down since EA's exclusive-licensing deal?
ESPN NFL 2K5 was the first in the 2K series priced at $19.99 the day it shipped, much lower than market leader Madden NFL at $49.99. This greatly reduced Madden sales that year; one EA Sports developer recalled that "[i]t scared the hell out of us".[1] EA reduced Madden NFL 2005's price to $29.95. In December 2004 EA Sports acquired an exclusive rights agreement with the NFL and NFLPA to be the sole creator of NFL video games.[2] The deal terminated 2K Sports production of any further NFL games. The ensuing season, Madden 2006, saw pricing returned to the $49.99 MSRP.
In December 2010, a U.S. district court judge certified a class action anti-trust lawsuit against Electronic Arts for anti-competitive practices to proceed.[3] Electronic Arts settled the class action suit in July 2012 for $27 million, and retained its exclusive NFL license.[4][5]
It was a time before social media, so we only really heard rumors about what happened. We all began to hate EA, even back then. We knew it was about money. 2k6 wasnt perfect and it was clunky at times, but it was way more cost effective to play, considering how much you had to pay for a new roster every year
There is space for a competitive product, but it would need to be completely unlicensed. Without licensing, you'd need a simple way to customize rules, teams, players, etc. EAs NCAA series got around player issues in a similar way.
If that customization were fostered, you could have a football game that with a few clicks was a better Madden and/or NCAA series. You'd just need to trade your licensing budget for a legal one.
That's what bit them. You're really going to be hamstrung fighting an open-world, modifiable game unless you're showing obvious negligence in policing it.
1. It would be hard to market without a single recognizable face or team.
2. It would be hostile to casual/novice users who couldn't play the game at its full potential out of the box.
3. It would be hard to create the online and esport modes that other sports games thrive on as you couldn't allow those custom rosters in competitive modes.
2. Maybe. To be fair, I think the approach from point #1 would always come with an implicit :wink wink, nudge nudge:.
3. I'm not sure you couldn't allow it so much as you would be expected to respond to DMCA/etc in reasonable fashion.
In order to have any competitive online mode, you need to have have player attributes that are in some way restricted so you can't just max out the attributes for your custom team. That would be in direct conflict with recreating teams realistically because real life teams can have huge disparities of talent between them.
And just to be clear, I am not saying that this can't be done. Just that the obstacles in the way make this such a risky undertaking that no established developer would take on a project like this.
It isn't, though. They had to give up because they did the job themselves, not because they had an open and accessible customization system. Had they never themselves created approximations of real players, it would have been a harder legal battle.
FIFA has most of the licences while PES doesn't. PES is set up to be customised.
Football fans then fight about it online.
There is someone on Metacritic who pops up as practically the first review of FIFA every year and gives it 1 and says how terrible it is.
Actually I bought Madden '18 which is the first time I've bought a football game in a long time. Madden Ultimate Team is pushed so hard in that game. It's terrible. And people who dump a ton of money into it...you can't even take it into the next season with you.
One genre I'll really miss which will never come back are the NCAA Football and Basketball games. Understandably so.
On the Dreamcast where it launched, you could pick plays on your controller's LCD display, making sure your opponent never saw what play you picked. So good..
It’s a shame that sports games all basically are strangled into a mold these days.
There are some retro venues that still have it. Otherwise, it's pretty hard to find. I wonder if it can be played on Dolphin.
If you played as Bill Belichick, could you cheat? /s
I remember Resident Evil displaying your health as a heartbeat thing. But that wasn't as useful since it required you to be constantly shifting your focus.
[0] http://tecmobowl.org/files/file/550-tecmo-super-bowl-2018-pr...
One thing I also miss is the 2k College Hoops game. It was like playing NBA 2kx except that the rosters didn't matter because they were all randomly generated.
But since the NFL became embroiled in politics, I quit watching-- and found I was fine without it. I look forward to more free time again this year.
I see where soccer (football to a lot of the world) is picking up a little more interest in the US. Maybe that'll be a better way to get my sporting fix.