I was talking to a couple of guys about what I had been doing on my C=64, and when I mentioned the assembly stuff I was writing, one of them said, "How can you possibly write anything with only three registers?!" (just the accumulator and x/y registers). I was wondering what the big deal was since that was the only architecture I had known at that point. Every game and utility I had were only using three registers, so it was already proven to me that three were "enough".
It's funny how you can just adapt and work with whatever is available, and that becomes your norm. Especially when you don't even realize there are other options out there.
Those were the days!