It's certainly not on the same level as diablo, but it is worth checking out if you are into those kind of games.
I really wish Blizzard would not have shut down Blizzard North and would have let Brevik continue working on his vision for diablo 3. That's life I guess though.
I love the idea that it was originally a dungeon crawl inspired by X-COM and would love to play one of the early builds before they changed to real-time combat.
Its a little hard to replicate the gore and fear of the original game though; and the fighting does seem a lot more involved in D2 than in Terraria.
- Titan Quest (just got an update and a new expansion!)
- Grim Dawn
- The Incredible Adventures of Van Helsing
- Victor Vran
- Path of Exile
- Warhammer 40000 Inquisitor - Martyr
- Torchlight 1 & 2 (I wish Runic games hadn't imploded...)
It is unfortunate that most of these don't have the same level of randomness than Diablo has, but they're pretty good games in their own right.
I actually heard about PoE on HN too, back in 2012 :)
(although a big reason behind why I haven’t is that I mainly play on consoles now, will have to see how well it runs on my shitty machine!)
After that it is all about picking up as much damage boosts as you can (again there is some weirdness there because one type of boost is stronger than another kind, and the only way to tell the two apart is by the wording) for how you want to kill stuff.
Runic is dead now? Oh sad. I loved the Torchlight series :( Torchlight 2 is the Diablo 3 the world wanted.
/ducks
BrotherLaz went on to operate under the pseudonym Enai Siaion on Skyrim mods (including the very popular Apolocypse spellmod) but I've no idea what he/she has worked on since then. A content creater to watch out for.
I'm also tempted to reinstall it!
Reading this reverse engineering, I can see a lot of similarities between Diablo and the Hellgate systems.
The subscription model looked more like a cheap way to squeeze extra money out of players. Charging extra for additional content (like Lord of Destruction for Diablo 2) would make a lot more sense.
https://pathofexile.gamepedia.com/History_of_Wraeclast has some of the background story.
Diablo 3 is actually pretty good now if you want a successor. If you just want something similar to diablo 2 I suggest torchlight or titan quest.
Diablo 1 is tricky because it was so much closer to rogue likes (probably because originally it was one). I would love to see a game that has a more subdued and methodical pacing but with less town hacks :)
Diablo 3 is in no way a spiritual successor to D1 and 2. Yes, it's much better than it was at release, but it is still very much a streamlined, mass market friendly ARPG. Modern Diablo gameplay consists of leveling (1-2 hours), finishing your season journey (another 2-3 hours, maybe), getting your free super-powerful six piece handed to you, and then grinding paragon levels and filling in a couple of gear spots here and there.
It in no significant way resembles the Diablo of old. If you want a true sequel try PoE or Grim Dawn.
> Yes, it's much better than it was at release, but it is still very much a streamlined, mass market friendly ARPG.
How is this bad? It seems like you are implying it is. Also how is diablo 3 mass-market and diablo 2 not?
> Modern Diablo gameplay consists of leveling (1-2 hours), finishing your season journey (another 2-3 hours, maybe), getting your free super-powerful six piece handed to you, and then grinding paragon levels and filling in a couple of gear spots here and there.
Agree, that is how I play it. This is slightly hyperbolic but not that far off. It took me about 2 days of playing to get to T13 (the hardest difficulty). This could be made more interesting but I kind of enjoy tweaking my build and min-maxing :)
> It in no significant way resembles the Diablo of old. If you want a true sequel try PoE or Grim Dawn.
Which diablo? Diablo 3 is a true sequel, you just don't like it, which is fine.
It's not, it's just a different approach than what most ARPGs (including D1 & 2) take. ARPGs tend to be information heavy, customization heavy, and hard to get into as a result. That's not the way blizz went, which is fine, but it turns off the hardcore ARPG fans.
>Agree, that is how I play it. This is slightly hyperbolic but not that far off. It took me about 2 days of playing to get to T13 (the hardest difficulty). This could be made more interesting but I kind of enjoy tweaking my build and min-maxing :)
Which is perfectly fine :)
Sure, I was simplifying things a bit, but the fact that you (or anyone else) can get to ROFLSTOMP levels of power in a couple of days is a departure from most ARPGs. Min-maxing in D3 is essentially "Is the tooltip green?" You have a handful of stats you care about, defined by your 6 piece (which you were handed) the vast majority of the time, and all you're doing is making incremental improvements to those few stats as you grind rifts. Not much depth there. Paragon levels are too strong and should just go away IMO.
>Which diablo? Diablo 3 is a true sequel, you just don't like it, which is fine.
We're talking about a "spiritual successor" here. In other words, a game that builds upon the core gameplay concepts introduced by Diablo. Diablo 3 is not that. It does not resemble D1 or 2 in tone, setting, or gameplay (aside from running around and killing stuff obviously.)
I have yet to find a single person who would argue that D3 is an evolution of the original design as opposed to a complete re-imagining of the genre. Hell, it's not even a loot focused grind any longer.
We're talking about a "spiritual successor" here, not "add up how many aspects of PoE are identical to D2." I know you said D1, but few people make or care about that comparison. D2 is the most popular and the latest entry in the series that people who were turned off by D3 care about.
As a concrete example: PoE's schema for items (normal/magic/rare/unique, maximum of 3 prefixes and 3 suffixes) is almost a carbon copy of Diablo 2's item system.
1. The Atmosphere. (Except for most of Act 1, and Acts 2 and 5.)
2. The Name.
Diablo was a slow, tile-based click-and-slash dungeon crawler. Diablo 2 was... Something else entirely. Blast/teleport[1] through everything at top speed to farm bosses. Non-linear power curves. Incredibly high emphasis on gear[2]. Far less tactical, and far more forgiving to mistakes.
In that sense, the gap between Diablo and Diablo 2 was probably bigger then the gap between Diablo 2 and Diablo 3. The core gameplay loop of Diablo 3 is the same as Diablo 2 - it's just that getting your first set of end-game gear is a bit faster, and there's less emphasis on farming bosses. And the ham-fisted story is in your face.
[1][2] Enigma... And the rest of the ladder-only rune-words are a game-breaking abomination. They were supposed to be balanced by the rarity of high-end runes, but in practice, those runes are plentiful, because of duping and botting.
TPPK ggnore Trust drop tests for joining clans? Griefing with no admins with slow? Buying a zephy on eBay for 600$ Team VIP custom imported items? Going legit on east and wtf pwning kids in bugged gear because you understand mechanics? Having a perfect defense Shako Dropping a full inventory on someone that died in cow level to pop them Having a second account to bot on because everyone and I mean everyone is botting A game made playable and enjoyable by map hack MF stacking and having zero resistance as a result and dying cuz lag DCing while muling Rust storm and logging on to find that everything on your zon was duped and she is naked.
I can go on, Diablo 2 was much more than most remember it, and much more than it is today.
Diablo 3 is a fun game for laid back grinder with some fun mechanics. You feel powerful but dear god it’s not diablo 2, it never will be and shouldn’t be compared.
It had fairly strict rules w.r.t. documenting what mods you play with[3] but most folks used certain baseline tools such as infinite stashes[4] that greatly helped with playability.
The pace in single player is significantly slower without overpowered items, but also significantly more tactical. And there were often seemingly absurd self-imposed constraints imposed to make gameplay harder on yourself (no uniques, etc.). Here's one player who made it through hardcore in all difficulties (Guardian) doing full clears with a naked Amazon[5].
While not as extreme, and maybe it'd be insignificant on battle.net, I had some of my most satisfying D2 moments there[6].
[1] Good luck getting enigma and other overpowered runewords in single player.
[2] https://www.diabloii.net/forums/forums/single-player-forum.3...
[3] There was a vibrant trading scene but this helped discourage cross-contamination between, say, a vanilla player's items and those of a player who enabled ladder-only runewords.
[4] GoMule and ATMA may have been my first exposure to Java programs.
[5] https://www.diabloii.net/forums/threads/how-far-can-superdav...
[6] https://www.diabloii.net/forums/threads/finally-my-first-gua...
Diablo II, especially after LOD, just didn't feel as fun with most self-imposed restrictions. Too much power creep came from gear and patches, enemy health and damage scaled too much, and due to immunities [2], too many strategies for dealing with problematic enemies involved running past or parking them. In Diablo I, with its tile-based movement system, this had to be done incredibly carefully. In Diablo II... It's much more difficult to be boxed in, and if things don't work out well, just save and exit, and reset the level.
[1] https://www.realmsbeyond.net/diablo/variants.html
[2] Immunities worked much better in Diablo I. Every character had a reasonable answer to immune enemies. In Diablo II, with its locked skill trees, there was much less headspace for dealing with them - unless you use overpowered gear!
Disclaimer, I'm a big fan of PoE. I've always heard it described as the true sequel to Diablo II. Plus it's free to play, and not pay to win. In my opinion those are huge bonuses to an already great game.
Even better: you can get most of those DRM-Free on Gog!
Can somebody explain why D3 is not the "spiritual successor"?
The classic aesthetic of Diablo is a slow-medium paced dungeon crawler rouge like with brooding death metally horror atmosphere and deep lore.
Diablo 3 is fast paced anime esque disney lore slot machine
Fortunatelly at least few years ago there was publicly available zoom hack that obviously will get your account banned, but it's not something I would care about in F2P game like ever.
Granted, it wasn't built to support a zoomed out camera so some controls behave poorly at the outer edges of visibility.