Railway-Oriented Programming (2015)
fsharpforfunandprofit.com
fsharpforfunandprofit.com
You can then centralize the error handling by having a "stderr"-like output on your filters.
When you have a call/return architectural style, you need to return something, and thread the result along, so you need to do something more complex like this pattern.
You can then keep your call/return architectural style or use pipes/filters. Haskell and F# are pretty good at providing ways of describing these things mathematically and making them easy to compose, it's just that the underlying math is obscure enough that we get blog posts about it. Fortunately, there are enough mature libraries that you don't need to understand the math to leverage this stuff.
What's the "pattern I've always used"?
Anyway, the problem is one of call/return in general, whether expressed in an FP language or not. It really wants to return something. With a real dataflow approach, that just goes away. And nothing is simpler than something.
The pattern is to return a value and have some non-local return for errors. For example, having a return value in C++ but throw an exception for errors. By "always used", I'm just asserting that most people are familiar with this pattern and use it frequently.
> Anyway, the problem is one of call/return in general, whether expressed in an FP language or not. It really wants to return something. With a real dataflow approach, that just goes away. And nothing is simpler than something.
This is not true for languages like Haskell. When you are writing monadic functions, it doesn't "want" to return something, instead, you are free to create your own data flow primitives as the monad's interface. This lets you change how control flow works in these monads while providing enough common structure that the novel control flow doesn't doesn't surprise people using the monad. Common ways to do this are by composing monad transformers, returning special value types, or using continuations.
That said, you get more flexibility to define data flow in Haskell if you combine the ordinary monadic parts with data flow libraries like pipes/conduit/machines. But you're still free to not return anything from a function (or technically a monadic action) in Haskell, as long as you're in a monad where returning nothing is a possibility.
Function "calls" can be passed around but not executed unless needed. Monads like Maybe take advantage of this. Haskell functions always return something if they are called. Every Haskell program is "main :: IO ()", returning an IO action executed by the runtime, but in the Maybe monad that something can be Nothing.
"This is not a sentence."
I think it's nonetheless a helpful model.
This is certainly a problem with first-order programming, where we might have function signatures like:
foo : A -> B
bar : B -> C
baz : C -> D
And we plumb them together into: quux : A -> D
quux x = baz (bar (foo x))
IIUC the problem you're describing is that a change causes one of these functions, say `bar`, to gain an error condition. We can represent that by: bar' : B -> Maybe C
Our `quux` definition would then become: quux' : A -> Maybe D
quux' x = case bar' (foo x) of
Nothing -> Nothing
Just y -> Just (baz y)
I don't think it's too bad to have a failing function return a special value like `Nothing` to indicate that: `return Nothing` is no more difficult than `throw SomeException`, `exit 1`, etc. The problem is having everything in-between the error and its handler having to propagate it, like above. This sort of 'check if successful, return Nothing if not' (anti-)pattern seems to crop up a lot with e.g. Java programmers being introduced to `Optional`. It seems like we're going to drown in null checks (or Nothing checks, in this case).Yet this problem isn't so bad if we use higher-order programming (functions of functions, etc.). In particular, we can write the first `quux` as a higher-order combination of those other functions (where `f ∘ g` is composition of `f` and `g`, i.e. a function which applies `g` to its argument, then applies `f` to that):
(f ∘ g) x = f (g x)
quux : A -> D
quux = baz ∘ bar ∘ foo
This ability to compose is really powerful. The FP community (taking their terminology from maths) call these composable things "categories", and functions are one example of a category; another is circuitry, where we can wire the output pins of one circuit to the input pins of another. In the context of this article, a (non-branching) railroad track is an example of a category (we can place one piece of track after another). There's a nice description of categories at http://www.haskellforall.com/2012/08/the-category-design-pat...Now what if we then need to propagate error conditions? We can just treat that error-propagating ('check if successful, and return Nothing if not') functionality as an alternative form of composition, which I'll write as `⋅`:
(f ⋅ g) x = case g x of
Nothing -> Nothing
Just y -> Just (f y)
quux' : A -> Maybe D
quux' = baz ⋅ bar ∘ foo
In fact we can be a little more general by defining a `map` function instead; this lets us do error-handling even if we only have a single function, and we can re-use the normal ∘ composition: map f x = case x of
Nothing -> Nothing
Just y -> f y
quux' : A -> Maybe D
quux' = map baz ∘ bar ∘ foo
This looks like the same amount of boilerplate as the first-order version, but operations like `map` are general enough that they'll probably be included in the language by default, or at least with the library that defines `Maybe`, `Just` and `Nothing`. Hence the only code we need to write to go from `quux` to `quux'` is `map`.Just like with composition, lots of things can be 'mapped'. FP calls such things "functors", although beware of other uses for that term (e.g. some languages use this phrase to mean function objects; some, like Ocaml, use it to refer to module transformers). Another example of a functor is lists, where `map` applies a function to all of a list's elements. In fact, if we think of lists as "containing any number of values" then we can think of `Maybe` as "containing at most one value". Going the other way, if we think of `Maybe` as being "a result which either failed or succeeded" then we can think of lists as being "a result which either failed or succeeded in any number of ways", i.e. lists are just non-deterministic computations (e.g. see Wadler's "How to Replace Failure by a List of Successes" https://rkrishnan.org/files/wadler-1985.pdf )
Another example of a functor is functions: a function `g : A -> B` can be thought of as 'containing' some `B` return values, which we can 'access' by providing an `A` value as input. If we have a function `f : B -> C` we can apply it to those return values by doing `map f g : A -> C`. We get a new function 'containing' `C` return values, which we can 'access' by providing an `A` value. How does such a function work? It just takes the `A` value that we give it, passes it into `g` to get a `B` return value, then passes that into `f` to get the final `C` return value. In other words, the `map` function for functions is just the `∘` composition operation!
Another example of a functor is an I/O action, for example reading a temperature sensor. I/O actions are like functions, in that they 'contain' return values (e.g. temperature readings), which can only be 'accessed' by executing the action (e.g. performing a measurement). Just like functions, we can `map` over these actions as a form of composition: if we have `a : IO Temperature` and `f : Temperature -> Either Hot Cold`, then we can do a form of composition using `map`, where `map f a : IO (Either Hot Cold)` is an action which can measure whether it's hot or cold (by executing `a` then feeding the result into `f`).
Another thing we might want to do is 'unwrap' nested values. For example if we have a possibly-failing function `g : A -> Maybe B` and a possibly-failing function `f : B -> Maybe C` then we can use `map f g : Maybe (Maybe C)`, which might be `Nothing` (if `g` failed), or it might be `Just Nothing` (if `g` succeeded but `f` failed) or it might be `Just (Just something)` (if both succeeded). If we don't care about which one failed, we can use a function called `join : Maybe (Maybe A) -> Maybe A` to replace `Just Nothing` with `Nothing` and `Just (Just something)` with `Just something`.
FP people call joinable things "monads", and in the case of `Maybe` we can think of it as concatenating together a list-of-at-most-one-(lists-of-at-most-one-element) to get a list-of-at-most-one-element; or as turning a combination of error cases into a single error case. For lists, we can think of `join` as concatenating lists-of-lists; or as turning chains-of-successful-results into successful-results. For functions we can think of `join` as making a function which re-uses its argument for the subsequent step. For I/O we can think of `join` as turning an action-which-measures-which-action-to-take-next into an action-which-measures-then-does-something.
Yes, it is a less bad alternative than many others, such as explicit error codes w/o wrapping or exceptions. (And all of these are obviously arguable...)
However, just not having to do anything is even better. And if you use a pipe/filter pattern (not just simulate it by threading functions along), then the current filter sends the result of its processing to the next filter. For example, assuming we have a filter object whose next filter is in the target instance variable:
target writeObject: inputString upperCaseString.
If it has nothing to send, it simply doesn't send anything. Done. inputString isGood ifTrue: [ target writeObject: inputString upperCaseString ].
No need to return a Maybe that denotes "Maybe I have a value, maybe not". If you don't have a value, just don't send anything, and your happy path never has to deal with error cases.Similar for multiple values. Just write multiple values to the next filter. No need to return collections and flatmap them.
target writeObject: inputString upperCaseString.
target writeObject: inputString lowerCaseString.In most other languages you either don't know if an exception could be thrown or you just assume every function throws one. Then when you are adding in things like promises which explicitly define success and failure paths the system must implicitly catch all exceptions and pass them to your error path...unless the developer chooses to change that functionality.
Much nicer to have all that defined for you in the type system, even though it existed without it.
Personally, I'm not entirely convinced, though. In practice, exceptions will still occur unless the language doesn't have them, so now you have two mechanisms to deal with errors. (.NET has a strong culture of exceptions—no thank you to lots of wrappers to make established libraries use result types.) Also, it doesn't seem realistic to anticipate every possible error scenario. Sometimes all you know is that something went wrong. That's fine. Show a generic error and improve the software once the cause has been identified. Still, I would like there to be a better way to find out about the most common exceptions than reading documentation.
When using Either in that way, I tend to think of it as a structured exception. It gives you a defined exit point, just like in other structured programming. I've tried to introduce this on our team and probably there is about 50/50 acceptance. Half of the people think it is awesome, half of the people can't see the point, so I think it's probably an acquired taste.
In railway pattern, we return values to callers, which then call the next function in turn.
You also know what type the error will be. No need to derive a new class from `Error` and add custom functions to extract the data from your failure case, just pass the data along.
Also, We're not taking about maybe types here. This article is demonstrating a specific library that composes a specific either type using F#'s computation expressions or custom operators.
Lots of people don't know what computation expressions are, nor are they familiar with the bind operator. They don't know why they'd use an either type instead of try/catch.
You can always reduce the number of words to say something, but you often sacrifice context and end up alienating people when you take too much for granted.
(All that said, if you're thinking in terms of multiple inputs and outputs you're missing the point. The output isn't a pair, it's one or the other, and that's really important. You need to be able to make invalid states unrepresentable, so a disjoint union is not just a pair)
"Building a backtracking facility in smalltalk without kernel support"[1]
Languages like Snobol, Prolog, and Icon were designed with backtracking facilities from the outset and these facilities are deeply intertwined with the implementation. Retrofitting a backtracking facility in a language that wasn't designed for it has never been achieved. We report on an experiment to retrofit Smalltalk with a backtracking facility. The facility is provided through a small number of primitives written in the language (no modifications to the kernel were made). The ability to do this is a direct result of the power provided by the objectification of contexts.
There's tons of other examples, for example various distributed objects mechanisms, my own Higher Order Messaging [2] the way Gemstone creates queries from procedural selection code etc.
"Smalltalk-76 had to provide a mechanism for passing unevaluated code. [Blocks/Closures] Since the Smalltalk-76 design had no experience to draw from, it was weak in several areas.[..]
One Problem which was discovered in the process of of supporting error recovery was that block contexts could not be restarted because they did not include their initial PC as part of their state. This was normally needed for looping , since all such code fragments ended with a branch back to the beginning. Happily, we were able to fix this by defining a new subclass."
So they were able to fix a bug in the language implementation by writing code in the language itself!
It seems the more experince people get with large team efforts the more they value Java and other well supported type safe languages.
I'm a perfect example myself as a person who used to think that a number of other languages would be better but after having to maintain my own (yep, not only someone elses bad code, but also my own precious code) in a number of languages I've come to really prefer Java.
I will say Joshua Bloch's Effective Java is something ever Java dev should have read at some point.
https://tahoe-lafs.org/~davidsarah/noether-friam4.pdf has a more concrete set of tradeoffs: starting from a small, highly symmetric core, you add more capabilities to the language but you break a symmetry each time. One of the levels in the rainbow is an OOP language, but that requires breaking enough symmetries that I wouldn't want to work in it if I could avoid it.
Yes. Yes. We know. You can write programs with OO. It's the dominant paradigm of the software industry. No one here saidthat OO is somehow ineffective, cannot abstract, or lacks cleverness.
Please for even comment section just put down the sword and let other folks with equally interesting approaches talk about their work.
Also I've been here for a number of years and I can never recall seeing anyone bashing FP. (Which is totally fine with me.)
Bashing Java and and general OO however is to be expected in any programming related thread here (a little tiring but understandable, I too have seen my share of bad OO code.)
Neither of this counts as proof but yes, this site comes off as extremely pro FP for me as well.
This is a great illustration of my point. If you place every differing viewpoint in one bucket and then take the sum, yeah it's gonna see overwhelming. In actuality, there are lots of factions with interesting viewpoints.
Well I'm guilty of that, even on this page ;-)
mpweiher's post that you replied to only mentions Smalltalk, Snobol, Prolog, and Icon, neither of which are FP languages AFAIK.
Furthermore IIRC the post only defends OO languages. I cannot read it in any way as an attack on FP languages and I've tried multiple times now.
That's like saying functional programming is the dominant paradigm, because Javascript has functions.
Pointing to prior art is a good and useful thing for a comment to do.
Common Lisp also isn't coming back despite having some amazing features. Let's both dry our tears and move on.
Mentioning something great that smalltalk is capable of isn't the same as saying everyone should use smalltalk. It's more saying - let's not forget some of the great stuff that existed in the past that the current crop of popular languages don't have.
Even this example where someone says something totally unrealted to OO, someone felt compelled to leap in and say something as unrelated as, "OO too! Here's a barely related OO project I found to be clever! Please don't forget about us."
Let me just remind you how this went:
Person A:
> The essence of FP is that if you apply a bit of cleverness and engineering, you can replace things that look like they would need custom language features
Person B: > Same for OOP, example from 1988:
No one even implied that this was exclusive! But certainly other folks have used the word "defense" for that post, perhaps not even realizing it. As if the existence of other paradigms somehow threatens the importance of OO.
Except that it isn't "a notable difference", more precisely (quoting the original):
"replace things that look like they would need custom language features, like multiple return or async, with libraries"
Replacing "things that look like they would need custom language features" with libraries is exactly the essence of Smalltalk.
"Talk small and carry a big class library"
It's even in the Design Principles Behind Smalltalk:
"A language must provide a means for classifying similar objects, and for adding new classes of objects on equal footing with the kernel classes of the system."
So either there is a claim that "hey this is a cool way of doing things", in which case "yeah, I agree, this other thing does that as well" is completely benign.
Or there is the claim "here is uniquely FP way of doing things", in which case the example of OO is a refutation.
Either way the response is appropriate.
Only in the example showed in the website, if you want to have progress reports/feedback on your happy path and keep it even if you go to the error path then having a multiple result/structure containing both results at the same time make sense.
I've been writing a lot of Kotlin recently, and Kotlin doesn't have checked exceptions. This has led me to start migrating away from exceptions entirely because without checked exceptions it gets too hard to track what can fail, and how. I've been switching to an approach like the author's of using an `Either` (actually `Validated` from arrow-kt -- a special purpose `Either`) to have failures in my return values. I just have to be careful when calling library code to immediately translate exceptions into return values, but the entire stack in my own code has no exceptions (aside from unrecoverable errors).
It's not about avoiding the goto like behavior. It's about making you to know it exists and forcing you to handle it.
Rathet than throwing 5 calls deep, doing nothing until you empty your call stack, you must explicitly say "I know I'm part of a system that may error" at each step along the way.
That said, it's often preferred to use Either<Success,Error> because then you can try to explain what went wrong. A Maybe cascade failing can be pretty mysterious when you start to compose them, and you're deliberately creating something your optimizer will inline into an difficult-to-debug straight line of code.
It's basicall what Angular 2 should have been.
On the other hand, callbags seems to go a step further and could be simplify things even more.
public abstract class Maybe<T>
{
public abstract T Value { get; }
public virtual string Failure => null;
public SelectMany<U, V>(Func<T, Maybe<U>> f, Func<T, U, V> g)
{
var that = f(this.Value);
if(that.Failure != null)
return new Failed(that.Failure);
return new Success(g(this.Value, that.Value));
}
public sealed class Success : Maybe<T>
{
public override Value { get; }
public Success(T value) => this.Value = value;
}
public sealed class Failed : Maybe<T>
{
public override Failure { get; }
public override Value => throw new InvalidOperationException();
public Failed(string s) => this.Failure = s;
}
}
Maybe<string> UpdateCustomerWithErrorHandling()
{
return
from req in receiveRequest();
from v in validateRequest(req)
from c in canicalizeEmail(req)
from d in db.updateDbFromRequest(req)
from e in smptServer.sendEmail(req.Email)
select "OK";
}Valid C#: https://gist.github.com/noblethrasher/2d0e99f86b9853c646f3fa...
In most cases, I'm not interested in the types of exception that can be thrown. And when I need the type of an exception, a runtime check suffices in almost all cases.
Let's not make exception handling more cumbersome than it needs to be, and only invoke verbose mechanisms when necessary.
C Foo(A a) = ...
Someone then provides me with some not-A error value. What should I do? What do you mean by implicit.
Product types work as well, if you want. But unless your return type is a monoid (or like, a semilattice maybe?) then you're going to end up with Sum Types somewhere.
The vast, vast majority of software engineers and students work with sum types every day and they're totally fine with them. Most languages implicitly sum many values with null.
Then it's fair to say that you definitely can't get an error by adding two numbers.
You request a smaller block of memory? Not everyone is always requesting the minimum they need right now.
> Would probably let it crash and restart (Erlang model)
The Erlang model is to let a partial failure trigger a less complex part of the system to resume that logic based on a strategy.
> Then it's fair to say that you definitely can't get an error by adding two numbers.
I mean, you can also accept garbage back, I guess?
Because then you lose the ability to have code that doesn't error. If you explicitly mark those parts of your code that can error, you can then start to decouple those parts that can error from those that will never error. E.g. you can separate the business logic which figures out which database query you need to run (which can't error) from the code that actually performs database queries (which contains timeouts, retry logic etc.), and then you can test those two things separately and make sure you've covered all the cases. Whereas with pervasive/implicit exceptions, every line of your business logic might throw an exception (or might not throw an exception now, but later be refactored to throw one), so you need to test a combinatorial number of cases (or, more likely, your tests won't cover some code paths).
> - what if the tables / schema / etc doesn't exist?
Then figuring out which query to run won't fail, executing the query will fail; the whole point was to separate the two.
> - what if the logic which selects the DB query returns no query?
You make that impossible, if that's not a valid answer. (If that is a valid answer then you use a return type that represents that - Maybe/Option - and then you're forced to handle that porperly). Most programming languages don't even permit a function to "return no value" so that's already not a problem. (Some programming languages permit a function to return "null" or loop forever; don't use those languages).
> - what if the logic attempts to pull a value from an out of bounds array (or similar fail)? Sure you would check the bounds before querying the array but why did you get to a situation where you tried to pull an out of bounds index in the first place?
So you don't get into that situation: you only use array indices that are valid by construction, you don't give yourself any way to construct an invalid index. (Ensuring that indices into a specific array are a different type from indices into any other array is a useful first step. Of course, in practice you probably avoid using arrays and indices at all; if you use higher-level operations like map and reduce then there aren't any indices to worry about).
(Very occasionally there may be cases where you can't avoid having to do something that might error, in which case what you want to do is fail-fast, erlang style. But if you're doing what I'm advocating, this will be your only option: the point of all the above is that we make invalid states unrepresentable, so when we get into an invalid state it's simply impossible to continue. And really the vast majority of the time - every time actually, in my experience - you can find a way to write the code so that it can't error, if you actually try).
You can break up code according to many criteria, but doing it based on whether the code throws an error or not seems not very practical, since you can break up code only once.
Further you could have smart test tools that can figure out what exceptions can be thrown in what circumstances. You don't need to bother the programmer with them.
If you care about handling out-of-memory errors then you absolutely do want to distinguish between code that allocates and code that does not. The vast majority of application code is content to treat out-of-memory as an impossible condition and fail-fast in the case where it does happen. So sure, technically the distinction is between code that can produce errors that you want to handle and code that cannot produce errors that you want to handle, but the point goes through all the same.
> You can break up code according to many criteria, but doing it based on whether the code throws an error or not seems not very practical, since you can break up code only once.
Nonsense. You can, and should, decompose your code along multiple axes, including any effects, of which error handling is indeed only one.
> Further you could have smart test tools that can figure out what exceptions can be thrown in what circumstances. You don't need to bother the programmer with them.
"smart test tools" would amount to an ad-hoc, informally specified, bug-ridden implementation of half a type system. The distinction between code that can error and code that cannot should be as lightweight as possible, but it mustn't be completely elided, because the programmer needs to be able to see it when they're working on the code. The "=" versus "<-" distinction in Haskell-style "do notation" is the best compromise I've seen: it's minimally intrusive, but it is visible.
Please don't entertain these silly posts. At best, it only grants legitimacy to a crassly presented idea.
Second, you're trapping and propagating successful values in a monad, which means your obligating the caller to handle both success and error conditions.
It shouldn't matter much anyway: You usually don't optimize for exceptional cases, especially if they lead to program termination.
And furthermore, you should not make heavy use of exceptions anyway :-). They lead to non-local control flow that is extremely hard to follow. They are nice for short scripts where they print a stack trace and abort the program. But they are a huge maintenance burden in larger programs.
Railway oriented programming is better suited when errors are much more common in the ringtone and when their handling is a fundamental part of the rules you're encoding.
One friend uses a Railway oriented approach precisely because throwing that many exceptions per second (I don't know the exact number) would severely undermine the performance of their system.
So let's focus on that problem you mention and not argue errors vs exceptions terminology. In the case you mention I would clearly make two streams of data. In the simplest case, two append-only dynamically allocated arrays, one for parsing errors and one for parsed results. This is very likely possible to do - unless one needs an exact ordering, in which case it could be still possible to add positions to each of the streams.
It's intuitively clear to me that this approach will be significantly faster than a Result<>/Either based approach. Because control flow is much simpler. There are two consumers, one for the error stream, and one for the parsed stream. There is no switching between the cases on the consuming side, and complexity is much reduced because each part can do one thing and do it well.
You also get the freedom to process the streams independently, e.g. at different points in time, or not at all, etc. It's much simpler - if you try this route once, you will ask yourself afterwards, how have you ever endured this complex algebraic data types stuff.
Yes, you could still add a consumer of those Result<> values that demultiplexes them in two. But nobody does that. Because, why did we introduce Result values in the first place then?
This is just one of the many examples I encounter daily and that demonstrate how advanced type systems and ideas like OOP or FP encourage bad program structure. They are just not good ideas.
What? That's exactly how you consume those values. In pseudocode:
match result
when success: ...
when error: ...Just try it; you will realize how much simpler your application gets - so many problems simply go away if you make more homogeneous data streams, and not fewer heterogeneous ones. And so many possibilities magically open up.
Very briefly, here is the difference:
def process_both_cases(stream):
for item in stream:
if case1:
do_complex_stuff_1(item)
elif case2:
do_complex_stuff_2(item)
else:
assert(False)
vs def process_case1(stream):
for item in stream:
do_complex_stuff_1(item)
def process_case2(stream):
for item in stream:
do_complex_stuff_2(item)
I think it's immediately clear how much better the second version is. It's less complicated: The conditionals are not needed. Processing the cases is decoupled.Using a combinator to combine two undecorated funtions into one, you don't need to result to two streams, you can significantly simplify your runtime by only needing one. It's been written for you: http://hackage.haskell.org/package/base-4.11.1.0/docs/Contro...
Please consider that the incredible strength of ADTs is that you can just write generic code to combine those things without resorting to the crabtastic pattern matches that you're proposing, AND avoid the ugly implicitly unpredictably ordered world that you're describing.
Heck, we don't even need to resort to combinators for this. It's just you making up a complex case by saying, "What if I hide half of example 2 by handwaving it?" You still are going to have a case1/case2 decomposition in your second version. It's universally worse.
> You still are going to have a case1/case2 decomposition in your second version. It's universally worse.
No. There is simply none. The producer makes them as two, and the two are processed independently. There is no problem if you don't make one. If you had ever tried the approach I propose out you'd know the flexibility that comes with it. (I'm currently working on language tooling, and there it is absolutely the case that it's very easy do without ASTs, and process the cases independently).
The only thing I "handwaved away" is the calls:
s1, s2 = process_data()
process_case1(s1)
process_case2(s2)
There is no pattern match there, sorry to disappoint.Where I need to relate the individual items of s1 and s2 in a common ordering, I've had great success with this approach:
s1, s2, forks = process_data()
process_case1(s1)
process_case2(s2)
process_forks(forks)
There, "forks" does contain an ADT of pointers into s1 and s2. But it contains nothing more, so it's very minimalistic. The advantage from the first case is still there: Most code profits from the homogeneity of s1 and s2, and from the actual, physical decoupling of the cases, and so much pattern matching just goes away.(Btw. I'm not interested in fancy FP constructs. You will not convince me that you can process ADTs without pattern matches. You might be able to avoid writing them down in the source code, but I care about what actually happens on the hardware.)
(And actually I think avoiding to write down the pattern match in the source code and only generating it magically with higher level constructs is a bad, bad idea. It has poor readability. And it encourages the mindset "let's just do the worst shit on the actual machine. We can avoid writing it in the source code, and we don't care what happens on the machine and how slow it is. And we're too lazy to think about actual solutions that actually avoid real work".)
Sorry I misunderstood your use of the phrase "two streams." In my world multiple streams effectively severs causality between the streams. Or did I? You wrote:
def process_case1(stream):
for item in stream:
do_complex_stuff_1(item)
def process_case2(stream):
for item in stream:
do_complex_stuff_2(item)
If this genuinely relates to your example above then the only possible consistent ordering without any async/multithreading is to exhaust stream1, then process your errors. If you don't do that and the implication is that the streams won't close on errors but rather continue to emit, then you really can't guarantee any ordering to the processing.Given this inconsistency, I'm going to continue the post with your intent of causality being preserved and assuming assuming that process_data() offers the next value (or null) and we're calling these in a loop. Because otherwise you have a whole heap of problems and your example doesn't even faintly resemble any subject matter from the post, or what most folks were talking about here. And if you believe that it doesn't destroy causality, you're either writing a lot of code to recombine your streams in lockstep (in which case, splitting is quite the extreme step to avoid matching) or you just don't understand the implications of stream semantics in this case.
> There is no pattern match there, sorry to disappoint.
However you provided a destructuring pattern match in your code!
s1, s2 = process_data()
Your process data is pattern matched on a generic product there. Sorry to disappoint. The actual type of the value is: (Either Null S1Type, Either Null S2Type)
(And I assume it must be an `Either Null a` because we're discussing a case where either case1 or case2 will exist, so there's no valid value for one when the other exists.)This is sort of why folks who know about ADTs roll their eyes at the sizzling invective about their complexity. You often end up using the same solutions, you just don't name them. It seems like the naming itself is objectionable. You've written about 4 posts I can see here about how much you hate ADTs, but then you're happy for an implicit `Either Null a` on every value, no opting out, and `a,b = f(x)` is fine because the name of the ADT is a punctuation mark, I guess?
As for the first example, Pattern Matches as Case statements are related in that a pattern match is a hyperactive case statement. So when you have one, you have the other to a varying degree.
> (Btw. I'm not interested in fancy FP constructs. You will not convince me that you can process ADTs without pattern matches. You might be able to avoid writing them down in the source code, but I care about what actually happens on the hardware.)
You seem to be making a huge deal out of pointer chasing. However, you're also suggesting a detour through the function contexts of process_case1 and process_case2 just to offer a null in one case.
Your plan seems a bit unfair, while we're on the subject. You're arguing that a pattern match is "heavy overhead", but you're completely ignoring the actual use case of "railway programming": to make a single clean codepath obvious and localize error handling at the end. But the thing you've offered doesn't really do that.
You're processing S1 and S2 (which I'll rename E1 for error), but what happens when I want to compose it? Extending the metaphor, your new code might look like:
s1, e1 = process_data()
process_ecase(e1)
// If you don't put an if( s1 != null ) here you're going
// to have to do a ton of function calls AND guarantee
// your handlers check their args for null.
if( s1 != null ) {
s2, e2 = process_case(s1)
process_ecase(e2)
if( s2 != null ) {
// ...
}
}
You could perhaps change the ordering of these ops (or push the null checks into your code which has a bunch of problems). And most of all, your compiler is totally powerless to help you work out if you have an error or not. You might also instead try to embed the dispatch to the next step in the def blocks of each individual step (an approach that could never work with the stream example, as you need to define your stream network (or at least a global namespace for it) before streaming events through it.> And it encourages the mindset "let's just do the worst shit on the actual machine.
Okay, your example extended above. The Haskell-style of this combinator pattern (which DOES require all errors have the same base type, let me be transparent about that) is:
-- Assuming the steps are: a -> Either Error b
let pipeline = process_data >>= step2 >>= step3
pipeline () `catchError` errorHandler
The errorHandler is just a normal function taking your shared error type. Each step is just a function that returns an Either Error or its value. The values can vary so long as the types between steps line up (and the compiler checks this in F#, ML and Haskell).It's easy to read, too. It's easy to extend, and it's predictable, and it's made from very simple decorated functions. We can even safely make it interact with exceptions, if we need to, without overly complicating the callers.
> And it encourages the mindset "let's just do the worst shit on the actual machine. We can avoid writing it in the source code
What's completely confusing to me about your claim here is that you're doing dynamic dispatches and perhaps excess function calls, demanding your process functions do null checks, you have no clear looping construct, and your compiler has 0 opportunity for any sort of inlining but the most naive, cache busting type. But you're essentially dunking on what becomes BNE statements at the machine code level. At runtime, all the types are erased in the best case or preserved in exactly the same way as any normal object with a dispatch table would. The actual cost is, in most cases, indistinguishable from your if-statement rails.
I actually think you like lots of elements of the FP style, you just seem to dislike the names. Perhaps if you could hold your nose with a clothespin and play through the stink of math-ish names, you might find more you like?
> If this genuinely relates to your example above then the only possible consistent ordering without any async/multithreading is to exhaust stream1, then process your errors. [...]
Unless we know there are dependencies between the processing of s1 and s2 (and we don't; we're talking very abstract here) I'm totally unconcerned about the processing order, and I even stated explicitly that in the simplest case they're just append-only arrays. And the processing of the items in s1 and s2 can be done in any order, but why not just do it in a single thread, first process "data" completely, then "s1", then "s2". In many cases of course, it will be possible to run in 3 parallel threads, where the additional two process s1 and s2 as they are emitted from the first thread. But that's just a small optimization and a lot of complexity and not relevant here.
> Your process data is pattern matched on a generic product there. Sorry to disappoint. The actual type of the value is:
You're purposefully twisting words here. And no, that's not "the type", because I was (obviously) just using straight forward pseudocode whose semantics I assumed would be intuitively clear to everyone. That's not the kind of pattern matching we'd been talking about. In my code s1 and s2 are simply two known variables holding the streams. That's something different than a single variable holding either of two distinct cases. I assume you know that and just want to sell the FP cool-aid or troll me; please refrain from this style of discussion.
> This is sort of why folks who know about ADTs roll their eyes at the sizzling invective about their complexity. You often end up using the same solutions, you just don't name them. It seems like the naming itself is objectionable. You've written about 4 posts I can see here about how much you hate ADTs, but then you're happy for an implicit `Either Null a` on every value, no opting out, and `a,b = f(x)` is fine because the name of the ADT is a punctuation mark, I guess?
There is so much hair-pulling in here and what you say is simply wrong. I was just returning two friggin' variables. And why are you talking about "Null"? That's of no interest. There is no use in my pseudocode for any kind of thing resembling what's called "Null" in any programming language. As a Haskell enthusiast you should know that there is always a canonical stream/array, and that's the empty one. Why are you haunting me with Nulls, that's not fair, I don't want them, and I can do without them. (And just to be clear, I don't do OOP either; I think it's at least as bad as FP)
> What's completely confusing to me about your claim here is that you're doing dynamic dispatches and perhaps excess function calls,
No I'm frigging not. I don't get it why you're talking of dynamic dispatches now. What I have given is some pseudo code of the simplest kind, that easily translates to any procedural programming language, including assembly code. Why do you make it seem like it was something more complicated? You must be deliberately hair-pulling just to win a stupid argument. I'm not doing any "virtual object-oriented blah blah" or any kind of types craziness.
s1 is a stream (or let's just say (again), an "array", to hopefully prevent any misunderstandings) of homogeneous things. Let's just say all items in s1 have type S1 and all items of s2 have type S2. It's the simplest kind of problem.
> -- Assuming the steps are: [..]
Congrats. I learned Haskell once, too. Until at some point it became clear that it didn't bring anything practical to the table and only complicates program designs. This "uniform error handling" idea (actually it seems to be more of a necessity/accident) just makes for bad code. Don't do that. Just do the first processing step, handle errors accordingly. Then do the second step, and handle errors accordingly. The second step in general requires different error handling than the first, (and often the only thing they have in common is that they might "die"), and there is no need and only disadvantages in restricting them to have uniform error handling.
What's wrong with my procedural pseudo code? Fill in the required error handling between the steps as soon as you have a concrete instance for my abstract example.
> dynamic dispatches
Nope
> excess function calls
What's that?
> demanding your process functions do null checks
No, I don't have any "Nulls" of any kind, since my data is simple and normalized.
> no clear looping construct
I used a pseudo-code for loop. Every 1-month beginner to programming has an immediate grasp of that. I never heard anyone complain that was somehow not "clear". It's plain, procedural code. You're trolling me so hard it hurts.
> I actually think you like lots of elements of the FP style, you just seem to dislike the names. Perhaps if you could hold your nose with a clothespin and play through the stink of math-ish names, you might find more you like?
I've been there and I know to use FP-ish constructs when they make sense (very rarely. Much easier to restrict to procedural altogether).
The entire discussion is about railway programming for early exit on error handling. So yeah, there are dependencies there.
> You're purposefully twisting words here.
No. I'm pointing out you pattern matched against a generic 2-tuple in your pseudocode. There's no words to twist, returns in functions on modern hardware are atomic over 1 value in all but the most obscure languages, and it's not a new phenomenon.
If it's valid to say, "I returned 2 values" it's equally valid to say, "I returned one value and restructured it." They represent the same thing.
> And no, that's not "the type", because I was (obviously) just using straight forward pseudocode whose semantics I assumed would be intuitively clear to everyone.
Both statements can be true. I'm simply writing a type that captures your "obviously true" statements. Therefore, both are obviously true.
> There is so much hair-pulling in here and what you say is simply wrong. I was just returning two friggin' variables.
You're the one consistently lambasting folks about paying attention to what happens at the "bare metal" (ha!) level. I encourage you to take your own medicine here.
> Why do you make it seem like it was something more complicated? You must be deliberately hair-pulling just to win a stupid argument. I'm not doing any "virtual object-oriented blah blah" or any kind of types craziness.
Either you wrote something so vague it can be anything you want (e.g., your magical streams that are also not streams). If we remove the nonsensical (or I guess by your admission, non-sequitur) streams bit then you're left with this outcome. I told you exactly what I'd do in my post. You have to recognize the type of the result of each step as either a success or an error.
You've chosen to pretend none of this is about error handling, which is pretty boring IMO. Error handling is what makes code actually hard to write.
> What's wrong with my procedural code? Fill in the error handling between the steps as soon as you have a concrete instance for my abstract example.
I admit I don't know since it seems to mean exactly what you want it to, and no one else is privy to either the viewpoint nor the problem you're actually discussing. You're just here hurling vague insults about how everything other than your "obvious" pseudocode is nonsense.
> Dude, I used a pseudo-code for loop.
Not in any example I reviewed that didn't completely ignore the actual problem to burn down a straw man about streaming constructs. Also, don't call me dude. I'm not.
> I've been there and I know to use FP-ish constructs when they make sense (very rarely. Much easier to restrict to procedural altogether).
Considering you didn't recognize the product pattern match and objected vigorously to the idea that it might be as such; and tuples something nearly every statically typed FP dialect has? I gotta confess that I don't think you know the field or the techniques very well. Fair enough, many modern FP techniques in use today are less than 25 years old. No shame there. But you should probably investigate a bit more before speaking so confidently on the subject.
You really are just advocating for doing what the F# example given was doing, without all that helpful syntax or compile-time verification of correctness & totality. I dunno why you'd want that. Given that you are accidentally reusing FP pattern matches, they can't be that complicated now can they?
"Early" does not have anything to do with "dependency". You can do a million unrelated things in an order of your choice and abort at the first error. There need not be any dependencies.
> returns in functions on modern hardware are atomic over 1 value in all but the most obscure languages, and it's not a new phenomenon.
This is true and totally unrelated to my point.
> No. I'm pointing out you pattern matched against a generic 2-tuple in your pseudocode.
Again, it's pseudo-code, so no, it need not be a "generic 2-tuple", not even needs to be a "tuple" (whatever that means in a given PL). In a real implementation the types are known precisely (Just like the types of the alternatives in an ADT are known precisely). There is no kind of "matching" (there are no conditionals) whatsoever. s1 and s2 are simply two variables (for example pointers, in C) of precisely known type. And the process_data() function returns two values that get assigned to the variables. It's the simplest kind of code.
The whole point of the discussion was whether to design the output as a single stream of ADT values, or as multiple streams of precisely known values. In this context it's totally clear why my (single) assignment to s1 and s2 is not the "matching" that you need to do on the (many) values of the single stream in the ADT version. Really I don't care how hard you want this assignment to s1 and s2 to be a matching/destructuring of a "tuple"; It doesn't change anything and is totally unrelated to my point.
Sorry to call you "dude". I had already decided to remove that word before reading your answer.
That's not different syntactically or even mechanically from pattern matching over a generic 2-tuple. So if you want to do this as a social convention, that's fine. I'm not sure why other people would adhere to such a convention.
> The whole point of the discussion was whether to design the output as a single stream of ADT values, or as multiple streams of precisely known values.
No. The whole point of the talk we're discussing is that a single stream of chained operations that have failure states is difficult to cleanly assemble without ADTs. You've backed away from the error contingency in your argument. To the uncharitable onlooker, this appears to be because ADTs solve the problem elegantly and procedural programming turns into am error prone, one-off pile of if-then-else spaghetti. See also: every complaint about Golang error handling.
Ignoring the Success-or-Failure nature of the talk is to fundamentally ignore the problem it's trying to solve. If you DID have two streams of values that had no contingency, we wouldn't write code this way in any runtime with async primitives.
> Sorry to call you "dude". I had already decided to remove that word before reading your answer.
Thank you.
And I suggested that this is overly complicated and procedural approaches are better. In procedural code we don't "assemble chained operations". We do them one-by-one and handle errors appropriately.
And we can typically arrange the data and control so that error handling is much easier. That was my point.
> one-off pile of if-then-else spaghetti.
ADTs and FP techniques provide only syntactic sugar to avoid this spaghetti in the source code. But due to that they just encourage having the worst mess of control actually happen on the machine.
On the other hand, I demonstrated how to avoid this mess by decomposing data into individually homogeneous bins/streams/arrays/whatever. My example does not have a single if statement (yes, you might argue there are if statements hidden in the for loops). I clearly stated that it's often possible to choose this approach.
Go does this. It's widely and I think rightly criticized for this. It's "easy" to do but not "simple" because it's prone to human error.
> And we can typically arrange the data and control so that error handling is much easier. That was my point.
You can do more work to validate in a separate pass if we're discussing data transforms. It's harder to do this for a series of chained imperative steps. The talk details an example making a series of API queries. It's fantastic to handle a CRUD loop with the ADT method because it lets you write a simple specification and collect errors out in the end, while reserving exception handlers for truly exceptional cases like network faults. F# is incredibly good at this kind of flow.
> ADTs and FP techniques provide only syntactic sugar to avoid this spaghetti in the source code. But due to that they just encourage having the worst mess of control actually happen on the machine.
You've said this multiple times, but it's just not true. The F# code is just a function that calls functions. F#, ML and Haskell compilers all aggressively inline these calls. You pay the exact same costs for validating an error exists in the Golang style, in practice. Indeed, lots of people generate Go from liskov-style templates JUST to get ADTs to make error handling less painful. It's gaining popularity in Swift and Rust as well. Folks there aren't trying to impress people with their FP knowledge, they're cribbing a technique that works and scales well.
> My example does not have a single if statement (yes, you might argue there are if statements hidden in the for loops). I clearly stated that it's often possible to choose this approach.
Your example, by your own admission, doesn't address error handling flows. You need conditional logic to work with operations that don't always succeed. You say, "Structure it so you never have them." I think a lot of FP people would agree with this (in fact, there is a really cool functional pearl about doing exactly this at scale: https://github.com/matt-noonan/gdp-paper/releases/download/j...) but they'd think about it less as a function of assurances and "thinking very hard" and more about using methods to make inconsistent code provably false at compile time.
Very few languages can actually encode formal notions of correctness, right now. Recently languages like Idris, Agda, Coq, and TLA come up as tools for formal correctness, where you can actually have your compiler prove your invariants and their implications.
> What is an example of exception that happens many times per second?
I made a distinction between exceptions and errors because exceptions are a specific mechanism for propagating errors. I wasn't trying to be pedantic, I was trying to point out that the answer to your first question is more obvious if you subsitute out the word exception for error.
The answer is simply: Because you're probably the one generating the errors and you're going to generate a lot of them.
With regards to the second question:
> And where it could not be easily avoided to step on the error path at all?
I'm not sure how to interpret this question, but I'll throw out an answer anyway. You don't need to take a Railway Oriented Approach. There are other ways. Your reply was an example.
For a streaming scenario, applying a function with the signature ('a -> Result<'b,'e>) to a Stream.map is pretty trivial. It may not be the most performant or scalable, but it's easy to do and easy to reason about. However, one could also easily create two streams as you suggested with a partition type function with the signature: (Stream<'a> -> ('a -> Result<'b,'e>) -> (Stream<'b> * Stream<'e>)
You're free to use the Result<> type as much or as little as it makes sense. How one should best solve the problem depends on the scope of the problem and what you need to do downstream, right?
I agree!
> but it's easy to do and easy to reason about
I agree it's an obvious/intuitive approach to take, just like OOP. However, from a computational and software maintainability standpoint, I think it rarely pays out.
> How one should best solve the problem depends on the scope of the problem and what you need to do downstream
That's right, however ADTs are very rarely occurring naturally in what I do (I've dabbled in quite a few areas).
I've found them to occur naturally in parsers (because languages have forks in their syntaxes), but even there I've had great gains by avoiding ASTs altogether, and making multiple streams, supported by a ADT stream of simple data that does not contain real data but only "joins" the other ones (it contains only a type-flag and a pointer into one of the other streams).
I think ADTs are the right choice whenever the ordering between a set of things with heterogeneous types is very important. If that's not the case, code can be vastly simplified by sorting the data by their types and processing them as separate bins - separately and independently.
How large, and why? Only when exceptions are thrown, or also during the happy path?
From what I understand, with Monads the code check errors after each expression (like in C/Go), but behind the scene. Isn't it the case? If so, wouldn't that incur an overhead that is not present with exceptions, where normal code runs without checks and where "throws" perform a sophisticated jump?
But it rarely matters how much work you put into something to make it faster. What matters is what you can avoid to do at all.
I have pretty much zero knowledge of CPU-level issues and barely know enough x86 assembler to read my compiler's output. I have never cared for optimizations like inlining code, vectorization or tail call elimination. I have tried inlining a few times, and the speed-ups it brought were negligible. (And the slow-downs that too much of inlining brings, by increasing code size and thereby increasing cache pressure, must be very subtle and basically unmeasurable, while being potentially enormous. And the disadvantages from a maintainability standpoint are considerable as well).
If you have to care about these things, then maybe you're doing too much work. (Well, I guess I would use vectorization/SIMD if I had to write a video codec, but I've never done that).
Exceptions are pricey pricey things that take time and create some minorly interesting VM/GC behaviour that can impact your application. If at all possible they should be avoided in executed code.
> But it rarely matters how much work you put into something to make it faster. What matters is what you can avoid to do at all.
Using Result<> types to handle error cases is a very good example of doing just that: avoid the big hit of exceptions and poor exception handling in cacadingg situations with sensible return types that let you avoid a buttload of delicate work.
However, sometimes the errors are actually part of the fabric of the domain itself. They're expected to occur very frequently. The data it encodes is valuable. The way they're handled is important.
Nevertheless, you're right. More often than not, you're better of using traditional exception handling and preventing errors from occurring in the first place.
This is all very vague and handwavey. Not sure about the .NET world but in other systems the costs of exceptions is not significant and they can be used successfully even in the most demanding low-latency applications.
> Using Result<> types to handle error cases is a very good example of doing just tha
Result types don't scale. I suppose it's the sort of thing that programmers have to keep rediscovering for themselves but there's a reason why even Haskell eventually "discovered" exceptions (and I suspect the Rust guys will get there eventually). In the real world where you have lots of deeply nested function calls some of which cross component boundaries good error handling requires three things: contracts (you need to be able to express possible errors at boundaries), context (you need to know exactly what resources have been allocated so they can be cleaned up when an error is caught) and recovery (you need to be able to return the application to well-defined state/point so computation can continue). Frankly, Result types don't give you any of these. What you end up with is a very generic set of errors (necessary to avoid a combinatorial explosion of error types) and a poor-man's implementation of exceptions (see panic/recover in golang). Or I suppose you can write code that doesn't involve deeply nested call-graphs and multiple components and everything is perfectly "flat" and stateless... but this wouldn't be like any real application I've ever seen.
The real issue is this: figuring out how to do exceptions in a lazy language is simply not obvious. Work was needed, e.g. https://www.microsoft.com/en-us/research/wp-content/uploads/...
Even so, exceptions are generally not used for error handling in Haskell, yet life seems to go on. You'll see code using `throwError` or `catchError`, but usually these will just be providing a nice bit of sugar on top of an Either or Maybe type. So it seems like the takeaway should be that Result types do scale, with proper library+language support.
This is where I want to make a key distinction between exceptions and errors ala Railway programming. Performance with exceptions doesn't really matter because exceptions are supposed to be exceptional.
With Railway oriented programmer, the whole point is that you're encoding errors into the logic of some type of system. These types of errors may not only be not exceptional, they may a very regular part of the application.
Like I told another commenter, a friend of mine uses them in an application where they easily would throw thousands of exceptions per second if they used exceptions. Not only would it undermine the performance of their system, it's using the wrong tool for the job.
Developers are better off in the end with proper exceptions because these sorts of Result objects don't scale. Haskell ultimately embraces proper exceptions and I suspect Rust will get there too eventually. F# actually has proper exceptions which makes you wonder why the author is reinventing the wheel badly.
The amount of boxing and unboxing as you go through the various switches actually can ultimately make this much less efficient than the exception based flow. The code was ultimately something like 8 times as slow, and topped out CPU on beastly boxes which was surprising to me.
If a little boxing and unboxing in a functional language takes 7 times as long as the rest of the code, something must be very very wrong. It's hard to believe that.
In this concrete case: a data intensive workflow should really have no or only few error situations. The performance of exceptions should not matter at all. I would guess that reworking the code to avoid exceptions also included reworking the program structure.
OCaml has very fast exception throwing/handling mechanism which apparently is why some of the applications built in OCaml make heavy use of exceptions for control flow (which as been mentioned by others, if you push too far is a nightmare to to reason about). The appropriate strategy to port such code to F# for example (which is a highly similar language to OCaml) is to switch to unions in the return type.
The approach advocated by Scott is a general pattern with which you build an entire application around. It does marvel when building a system surrounded by others that you cannot trust and database with brittle consistency (as most 15+ years line of business database eventually become).
As for some of the other suggestion advocated in the comments, you have to note that composability becomes a factor. If you are dealing with a collection of entries each of which might fail or succeed, the railway oriented programming approach scales to handling collection of errors/successes gracefully which so many error handling strategies fail to meet.
And I've got zero problems with just handling errors procedurally. I realize that errors simply combine very badly: If there are many possible error kinds the best you can do in the end is usually to just quit. That's not what they promised on the tin :-)
So in the end I just write procedural code and I'm careful not to get into situations where many different kinds of errors can happen. I select a few error cases that I care enough about to handle. Because handling even a single kind of error means a lot of complexity on top of a software project.
You're describing a highly sub-optimal solution if there was performance degredation, and lots boxing/unboxing is a code smell.
The biggest Exception penalty is only paid once when the exception code needs to be JITed along with more minor performance issues. Dollars for donuts, any CLR language will be faster using not-Exceptions, so a refactoring to model the exception path would have to do a fair bit work in unrelated areas to be slower.
However this is really different from boxing of value-types in a situation where you don't have access to generic collections for instance and as such we're talking about a different cost. Unless you're entire application is passing integers or floats around (and not proper objects/records) it's highly unlikely the pattern is causing the situation he described.
In this scenario, performance matters because you want the creation of the error (these aren't exceptions) to be relatively cheap because it is a regular part of the system.
In these scenarios, using exceptions would be abusing exceptions, because exceptions are typically supposed to be exceptional.
Mechanism used by CPython (and IIRC many C++ implementations) involves having per-thread flag "exception occurred" which is checked after every function return (this makes sense performance-wise when essentially every function contains "implicit try/finally" in form of bunch of Py_DECREF or destructors of locally scoped variables).
The same idea can be implemented by returning instances of special "ExceptionThrown" class and checking for that, which you in fact can do by doing "if argument is ExceptionThrown return argument" in prologue of every function, which is exactly the thing described in the article. (early versions of dfsch did exactly this)
Only when you know that in most cases you don't need to do significant cleanup on stack-unwind (ie. you have tracing GC that directly scans stack or you don't allocate that much) it starts to make sense to do stack unwinding by doing non-local jumps.
Typical implementation of that has some linked-list of currently active try/catch/finally sites that has to be maintained at runtime (typically as part of activation records on control stack). Extension of this idea is that such sites do not necessarilly have to unwind-stack before running the recovery code (i.e. Windows' SEH). And then that you can have two such lists, one for handling errors and other for cleanup during stack unwind (i.e. CL-style condition system)
It's also increasingly popular in languages with less exclusively academic DNA. Swift's community is considering adopting a moral equivalent. Rust uses a very Haskell-ish variant. Golang uses a related variety cribbed from Common Lisp called "product-type errors" (as opposed to "sum-type errors" used here).
If this is a fad, then so is Python, Golang, and Java.
But, people absolutely use MVB in cases where an ADT would work. Especially in FFIs where CL's restarts would make the underlying bindings way more complex or underperform. I can go find some examples when I'm off hours, if you like.
Here [0] is an example of how I've used this technique in functional JavaScript code. Please don't judge too hard as this was my first JS library 2+ years ago... certainly lots of problems in there (although it has been running untouched in production since then!)
[0] https://github.com/milesrichardson/kewt.js/blob/master/kewt....
A promise would be the case in an async functions but railway like presented work in sync functions.
Promises also sorta recursively build up and tear down (IIRC) while railway is a "pass along" situation; each function that generates and error calls the next function with the error where you then simply pass it along (or handle it).
Consider code like this:
p1
.then((value) => {
console.log(value);
return Promise.reject('oh, no!');
})
.catch((e) => {
console.log(e);
// Handle the error if you want, and keep going
return Promise.resolve()
})
.then(() => {
console.log('This still gets executed')
})
How is this not amenable to the railway pattern? You define how you handle the error within a function in the promise chain. Error handlers are fully composable with success handlers, which seems to be the important element necessary for implementing the railway pattern.Rxjs streams are monads because you can map a stream to a stream which wraps the inner stream in a source stream, which you can then flatMap.
That's not quite true. `then` is a weird hybrid of `map` and `bind`. If its callback returns a Promise it acts like `bind` (you don't get a nested Promise), but otherwise it acts like `map`.
And to be pedantic, Promise is neither a functor nor monad because `then` doesn't follow the necessary laws.
Not sure what you mean by "recursively build up and tear down" but this JS snippet sure looks a lot like the F# one in the slides
const updateCustomerWithErrorHandling = (...args) =>
receiveRequest(...args)
.then(validateRequest)
.then(canonicalizeEmail)
.then(updateDbFromRequest)
.then(sendEmail)
.then(handleSuccess, handleError)
Here, each of the functions can return a result (async or not) or reject with Promise.reject or by throwing. If any of the functions rejects, the rest of the functions in this "happy path" are not called.For example:
No, I don't need a "cartoon intro to DNS over HTTP" to understand basic networking concepts. Nor do I need a story about "Dr Frankenfunctor and the Monadster" to understand functional programming concepts. Even when I was a teenager reading about OOP, I didn't want to read about the "Car class inheriting from the Vehicle class" or the "Dog class inheriting from the Animal class."
When reading technical content, I always prefer prose that treats its readers as professionals, rather than five-year-olds incapable of understanding complexity without resorting to vacuous and incomplete analogies. The problem is that complex topics are complex. By their very nature they rarely fit into convoluted analogies, and would be better explained by simple use cases and examples.
As this huge, detailed, functional programming resource demonstrates, it's perfectly possible to write clear and detailed functional programming guides without that jargon.
F# for Fuin and profit has oodles of pragmatic, every-day, help and information in addition to a repository of relatively 'esoteric' issues for FP (particularly on .NET), for work-a-day coders. It's a deeply accessible guide and does an outstanding job of reframing techniques unknown to OOP devs in terms they understand while leaving deeper mathematical issues to their appropriate forums.
I'm also gonna take issue with calling FP terms "math-babble". It's just called "math" ;)
Many others may prefer something in between "cartoon intros" and cs graduate school publications.
that said, this seems like it could potentially be a thought-terminating cliché:
> The problem is that complex topics are complex.
The railway oriented approach is then looking at neat ways of working with these kind of results in the place of try/catch when dealing with errors.
I cannot see the reason for featuring javascript in this context.