Some Words on Programming the Atari Jaguar (2006)
alive.atari.org
alive.atari.org
The Sega Saturn, in particular, has been a fantastic and interesting area of study and development for me - I've toyed with developing a simple 2D homebrew platformer and learning the unique way the hardware is laid out has been a lot of fun.
Articles like this are becoming harder to find for me, and the more detail I see (like in this particular instance), the more content I am.
and price positioning. However it's very important to know the context in which each console was launched - otherwise it is very difficult to draw any kind of conclusion as to why they failed.
I absolutely love this series, the author goes into so much detail.
Jo-Engine: http://jo-engine.org/
A fantastic, FOSS SDK for the Saturn, allowing excellent programming in C with management for sprites, collision, etc.
The Rockin-B: http://www.rockin-b.de/saturn.html
Original Sega SDKs, including SDL and more.
Fantastical resources for plain C and/or Assembly-based development.
These should get any aspiring beginner or experienced developer with previous console experience moving quickly in the right direction. :)
18 years too late we got some NOS controller chips (proprietary stuff) and are making a run of “new” controller boards with spinner, specifically to enjoy Tempest 3000 as it was developed!
Old details: http://www.yakyak.org/viewtopic.php?f=2&t=86824&hilit=Yak+tw...
lee@braains.net