Because if Android/Linux someday becomes they best developer platform (however unlikely), Apple will have real trouble. When the good developers loose interest in a platform it becomes very difficult for it to survive.
And good developers results in not just good apps. It's also recommendations to friends, support when something doesn't work or needs to be explained, and it's advertising that's much more powerful than the advertising you can buy.
All the money and ads Microsoft put into MS Phone did nothing because it didn't bring developers. Same with Blackberry and Nokia because those platforms were never developer friendly.
I think they've lost many of them already aside from those who need to stay on MacOS because that or iOS is what they're writing for. Hence the tone of so many of these articles.
How long are the rest going to wait on disappointing refreshes that move in the wrong (or no) direction? It's too hard to be enthusiastic about the platform in the way you could around the time of 17" Macbooks.
The only reasons there's an occasional older-generation video editor working on a mac is because of a. inertia and b. proRes. That video format is finally workable on PC thanks to FFmpeg, but it uses terminal tools (or a couple very terrible GUIs written by the community) and it's going to finally nail that coffin shut.
That and the fact that proRes is technically already obsolete. There are already better options that are cross-platform, but "best practices" is often a code-word for tradition. It will change in time.
The whole purpose of a video codec is to share video across platforms. That's what a codec is. ProRes being locked into mac hardware was a real dick move, and a lot of video people back in the day didn't recognize it and got all smug about how capable their mac was. Yeah, it runs anything except proRes because other developers understand that codecs need to be widely compatible. Apple was the only one who didn't get that memo.
Google should release a Chromebook optimized for best Android development experience.
And best web development experience.
Is this really a thing? I recently started dabbling in digital comic book art, using Krita and a Wacom-clone drawing tablet on a Windows PC. As I interact with others in the community on Discord and web boards and so forth, I get the "filthy casual" vibe for not using Adobe on a MacBook even as an absolute beginner.
I think Adobe has a deal with Apple (and possibly Microsoft) which entices them away from delivering Photoshop for Linux, but I hear it runs well in Wine!
Adobe’s purchase of Macromedia has proven to be the thorn that any concerned spectator would have expected it to be. I think I was in high school at the time (loose guess). I used Adobe products for a good 10 years professionally after college and can attest that the Adobe software has essentially not changed beyond file format support and lock-in features. EDIT: Media Encoder is nice (now) but a good decade later than it should have been. The very recent improvements to After Effects sound useful but again too little too late. They appear to only be responding when competition appears.
Surely you're joking, right? The deal they have is that approximately 0% of people use Linux.
Your reasoning is convincing enough as it stands, and falls in line with their approach of only adding new features when competition appears.
Once you have to crunch some 4k video or run a dynamics simulation, you switch to PC. The price difference between a mac pro workstation and a similar homebuilt is just completely insane, and four years later the homebuilt will be upgraded with new stuff and the mac pro will be literally worth more as metal recycling. There are practically no apple users in mograph anymore, even though just about all mograph artists started on mac.
Keep in mind that the people on discord and web boards or whatever are amateur hobbyists. I don't say that as a slur, it's a stage we all go through and I remember that stage fondly. In some ways it's the best stage. But they have not had to deal with economics yet. That will make them re-think their hardware elitism.
Since when? Every person I know in these industries still use Macs.
Apple alienated the creatives and it seems like they've started alienating the developers, too.
If the Mac platform becomes nothing more than part of a development kit for iOS apps (sort of like developer version of a video game console [1]), it will be a sad day.
I agree for 3D, but for video, photography, graphic design, audio, etc, the Mac is still going strong from what I've seen.