Negative latency
meanderful.blogspot.com
meanderful.blogspot.com
Secondly, you cannot reason about network latency based solely on bandwidth. This matter is more complicated and depends among other things on the type of the medium and signal modulation techniques. One can have low-bandwidth ultra low-latency link.
Also, most players in the game use kernel bypass so processing packets is a matter of nano-, not microseconds.
Otherwise, a very interesting read.
Even your kernel bypass driver on a SolarFlare still takes at least 40us on 4000 bits from a 100Mbps KRX UDP feed in those older days, as that is simply the best case time on the wire.
True on nanoseconds being the common measure today.