Oh I read your post, its against HN guidelines to assume and express someone else has not read your post or the content.
If you read the post of your GP (and that GP as well) you'll see they're casually mixing up AR and VR. You do the same, and I called you all out on the difference between the two. There's no need to feel offended about that.
You say you haven't had an opportunity to try AR, and mention Google Glass. The thing is, Google Glass is just one example of AR (a very known one) and also a very multi-functional one. The usability I had in mind is more subtle, more specific.
Examples: Layar has been out for ages (it adds AR on your smartphone screen from camera input e.g. adding complimentary digital info to a paper magazine or food you bought), if you have multiple smartphone cameras you use it, LIDAR uses it, Google Maps ecosystem as well (Street View for example). AI in general can use it. There's all kind of usages of AR such as this traffic light [1]. Not even mentioning about the experiment on how biking lanes are being lit up due to solar energy in the evening/night. Google Glass could've potentially done that all, but there's no reason that cannot exist in the future. It was just the wrong company to come first with the product. Google was also too early with it, just like Apple Newton was too early and GM was too early with the EV.
My first time using VR was on vacation in Spain as a child, using those red/green glasses we were watching a dinosaur movie. It was rather primitive, but immersive. I'm not anti; I just see it rather limited. I've read enough reviews about VR glasses and read reviews of VR games -including realistic screenshots- to know that the quality isn't there yet.
Long-term, VR will make more impact, but that's because it is so different whereas AR is rather complimentary. On the short term, AR is going to be more widespread and useful. I mean, I'd love a HUD on my windscreen telling me I am speeding. Like, of course.
[1] https://dutchreview.com/news/dutch/smart-crossing-dutch-inve...
>Its against HN guidelines to assume and express someone else has not read your post or the content
Hmmm. Uh-huh well, if you're talking about limited AR such as in HUDs or Pokemon Go or glass, that's already here and it's cool and useful, but not very exciting (at least to me). No doubt AR will be a thing in everyday life. I don't see why people (myself included) talk about both technologies (AR & VR) as if its a zero-sum game and we'll only have one but not the other. No reason they both can't exist in the brave new future.
I'd say, that when AR is "boring" that actually means it succeeds. It blends in without being annoying.
If you remember the time when desktops and mobile phones and smartphones become boring; that is when they started to gain traction among the common man; arguably, when they started to become good.
Take the traffic light example I mentioned earlier. If that's rolled out and seen as "boring", I'm happy with it. Because that means it works. Right now, it isn't yet boring, btw. It is seen as an innovation.
Same with innovations like electric vehicle and autonomous cars. Once they're "boring", their functionality is accepted. And we are talking about the "West"; it hasn't been adopted in poorer countries at all, not yet.
VR def. has the wow factor, I agree on that. Look at all the VR movies the past 30 years. AR is much less apparent, though its there as well.
Ultimately, for me games are just spielerei they might be fun (not so much for me anymore as I grow older); they have little to nothing to do with productivity. AR is going to be more useful for productivity than VR. I just don't see a lot of use for VR, especially not on the short term. You can notice this how the VR glasses are largely marketed for gaming, while AR has professional applications which -ultimately- aim to make our lives easier.
My apologies, my tone was probably a little aggressive.
Gaming is the original VR killer app intended to gin up interest and spur development but current VR offerings go beyond that. One of the more interesting applications so far is 'live events' where your digital avatar can attend live sporting events, concerts etc with other digital avatars (you have to experience this to understand what a potential game changer this is). Even watching regular (i.e 2D) movies in an immersive environment on my headset is more fun than watching it on my tv, with the drawback that as of now you can't share the experience with other people not wearing a headset. I'm just scratching the surface of content that is already available NOW (there's even porn if that's your thing, though I personally don't find this very compelling mostly because of the low resolution). Ultimately, if things go the way I think they might, your VR headset would potentially replace not just your gaming console but also your TV set and your laptop/home office (currently I can play chess in a virtual room with only primitive controllers so I don't think working while completely immersed in a virtual environment is a long way off). If you do have the chance I encourage you to take some time to catch up with the current state of the art.
I agree with you that 'boring' is good but in the world we live in unfortunately new tech has to be 'sexy' and 'exciting' to attract venture money and developer interest it needs to get to the boring stage.