Related to your comment, even if unrelated to the theme as a whole: “Snowpiercer - Left or Right”[1]. A video essay by Tony Zhou and Taylor Ramos. Unfortunately they’ve stopped that series[2]; it was easily one of my favourite things on the internet. Off the top of my head I’ll recommend “Jackie Chan - How to Do Action Comedy”[3], “Edgar Wright - How to Do Visual Comedy”[4], and “Memories of Murder (2003) - Ensemble Staging”[5].
[1]: https://vimeo.com/110329961
[2]: https://vimeo.com/tonyzhou
[3]: https://vimeo.com/113439313
On the other hand -- it's set in an evil castle, with dark muddy colors and a minor-key soundtrack. So maybe the right-to-left motion is intended to make the player feel uncomfortable.
Also when constrained by geography I subconsciously have been seeking out new areas with enough space to resume building left to right like a printer executing a carriage return rather than zig zagging backwards (which perhaps could be more efficient).
Since I’ve noticed that factorio mimics a lot of patterns from the real world I wonder if this prevalent in some other areas eg integrated circuit or circuit board layouts.
Edit: context