OpenCL didn't seem to be succeeding, so that's not entirely surprising. It is disappointing that they've chosen to deprecate OpenGL and ignore Vulcan in favor of Metal, though. Although I don't know much about this particular area, and I couldn't tell you about the merits of Vulcan vs Metal. It's hard to tell whether there's any good technical reasons for their decisions or if it's purely just business in that they don't want to contribute their resources to something that will benefit Android.