>The short answer is, we'd rather a programmer does the small effort to learn GDScript so he or she later has a seamless experience, than attracting him or her with a familiar programming language that results in a worse experience.
The implication here being that all other programming languages used in game development are bound to be worse than GDScript?
I'm learning Godot and while I'm not an expert at either yet, by any means, GDScript has yet to live up to that degree of hype for me. The only advantage it has over other languages is its status as the default for the engine, but I don't see it as an objectively better language than, say, C, C++, C# or Lua.