So like DirectX?
So like DirectX?
Plenty of big 3D/CAD/etc players? In lots of creative areas, the Mac dominates still (despite stories about people moving to Windows nobody's going anywhere, where nobody = quite few creatives overall).
Besides, with Metal they'll target iOS as well, and that's a huge platform, and where most of the profits are for mobile.
And with this deprecation Mac is pretty much dead as a platform for professional 3D.
Graphic Designers still like Macs for the most part I guess -- and I still see them in video production a lot, but that's starting to change pretty quickly.
I think the Final Cut "Pro" X was the inflection point - the change is ongoing.
Which AFAIK they’re free to do on MacOS as well, they just don’t seem to bother since Apple was doing that work for them
As far as I am aware Apple develops the GPU drivers for OS X (though, I think, based on code that the GPU vendor provides).
It's distributed with the Graphics Driver, but most of it exists in a user space library, not in the driver proper.
I'm not sure. NVIDIA provides updates for CUDA and an extremely limited amount of updates for their graphics stack (AFAIK none at all for integrated graphics, for example).
[1]: https://msdn.microsoft.com/en-us/library/windows/desktop/ff8...