OpenDUNE – An open-source recreation of the game Dune II
github.com
github.com
My favorite tactic in Dune II was to build concrete tiles right up to the enemy's base and start planting turrets. You can do a Protoss cannon rush in Starcraft, but the tactic was available in Dune II first.
It seems like this distribution requires the original game files. I tossed my 5 1/4" floppies when PCs stopped shipping with floppy drives. Silly me.
That link really brings back some memories!
Assuming he meant a Sound Blaster 2.0, that came out in 1991
Dune II came out in December, 1992
640KB of ram would've been pretty dated by that point
Theres not a lot to feel guilty about when downloading it from and abandonware site if you've legitimately bought it in the past and there's not a valid option to purchase it now...
I remember staring at the demo in software etc. as the voices came out of the computer ... it was amazing.
I, also, bought a soundcard just for that game - the pro audio spectrum SCSI card (PAS16SCSI) - and later that year, with the help of two different MSDOS SCSI software packages (pirated, of course) and an entire weekend dedicated to various iterations of config.sys and autoexec.bat, I successfully formatted and used a 20MB Apple Macintosh external SCSI disk in DOS.
I thought I was a genius. It remains one of the hacks I am most proud of.
Ha! We've done the same thing and gave it a dumb name: "bagging them in" or "baggin em in". That name came much later as we used a similar tactic in command and conquer where you built sand bags up to their base and walled them in. You built a snake from your base and sell the tail as you built along. Once you reach their base you simply walled off their entrances or their ore fields. The developers never thought if this and their AI didn't know how to handle it's own base being walled off.
My brother and I had another trick for Dune II: enemy's move slower if off screen. If you were running from a faster vehicle, you scrolled until the enemy vehicle was out of view and kept it off while following your units.
Modern offensive tunnels pop up in the news regularly in the Israeli/Palestinian conflict and occasionally with Noth Korea too. https://en.m.wikipedia.org/wiki/Tunnel_warfare
Actual turrets on an active battlefield? Not against a modern military, but maybe something like this: https://mwi.usma.edu/wp-content/uploads/2016/11/Spencer234.j...
Perhaps NATO [0] in:
- Turkey (1952)
- Poland, Hungary (1999)
- Estonia, Latvia, Lithuania, Romania, Bulgaria, etc (2004)
- Ukraine (2017)
...might qualify as this tactic?
"The North Atlantic Treaty Organization was created in 1949 by the United States, Canada, and several Western European nations to provide collective security against the Soviet Union." [1]
[0] https://www.nato.int/nato-on-the-map/
[1] https://history.state.gov/milestones/1945-1952/nato
(EDIT: Formatting)
I think Dune II was the first game I heard on Sound Blaster. That or Wing Commander II.
I was at a friend's house when he showed me those games on his dad's computer. I couldn't wait for my dad to get home that evening to sell him on the idea of a Sound Blaster.
He did surprise me with one a couple of weeks later. I think he must've ~seen~ heard one himself at a computer store and buy it on impulse.
Anyone else remember a hacked copy floating around that allowed you to play as the Fremen? Sadly I also threw out my copy when I purged my floppies.
It's hard!
http://dunelegacy.sourceforge.net/website/
For developers: (C++)
http://dunelegacy.sourceforge.net/website/development/source... clone using git:
git clone https://git.code.sf.net/p/dunelegacy/code dunelegacy-code"Reporting".
"Acknowledge".
Gonna have to fire up my old XP tower tonight....
> "Acknowledge".
I, early 30's, read that with a Russian accent (Red Alert was an amazing game). Funny what difference a few years makes.
I've used it on Windows 7 and OS X and it's worked out pretty well. I haven't had much time to play it beyond a few quick matches though.
Silos, needed
Silos, needed
Silos, needed
Later I sent them a link to the Wikipedia article about it. One of them said "wow, this is the mother of all RTSs!".
The other one said "wow, this game is a bit older than I am!"
:_(
Warcraft (one) was a Dune2 clone with crappy pathfinding. But they did add ability to give orders to multiple units at once!
1) The player fulfills the commander role by directly controlling a unit on the battlefield, not in "god mode". The commander unit isn't merely a stylized cursor; it also directly engages in combat.
2) No base-building or tech tree. The number, location, and capabilities of all bases are fixed.
3) No explicit resource gathering. Money is automatically accumulated based on how many bases you control.
It's arguably closer to a MOBA than an RTS.
Most of the successful games that copied Dune 2's format were written by the same studios (Westwood for the C&C franchise, Blizzard for *Craft).
Funny enough, they were developed at the same time.
I haven’t really done any gaming in years (other than The Witness). Still reminisce about all the hours spent playing Dune and Syndicate and the like.
Syndicate wars was both an improvement and a failure at the same time in many ways unfortunately.
This is much different from syndicate where if you messed up, you just faced a bigger fight. You could die or survive, but it was a fair fight without sudden reinforcements.
The carry-all bug I knew as well. You could also edit some file (I think an *.ini or that was C&C?) to change in-game variables such as how much money you had.
One thing you could do with early Westwood RTS is save game regularly. Then you knew where they'd attack, load game, and put turrets or mobile defense there. You could do this to defend against stuff like Devastator, Deviator, Sonic Tank, harvesters, attacks, just anything really. But I mainly used it on the last level against Death Hand (in C&C against Nod's nuke and Ion Cannon though I don't remember the latter being as annoying).
As for the tip building concrete to enemy base or defense points: later levels included too much sand for that tactic. You needed MCVs, or just couldn't because the enemy wouldn't get near your choke point. I very much loved the rocket turrets because you didn't have to move vehicles to repair bay but when enemy gained Death Hand he destroyed my turrets and therefore defense. For the rest game was very easy. Only the later levels were somewhat difficult, till those you could mostly just turtle and win.
Of course you couldn't even multi select with mouse (that was introduced in C&C and WC2).
When I was about 10 the son of my father's friend downloaded this game from a BBS at TUe (same university where the Twilight CDs came from) via a modem. He put it on some floppies for me. I don't think the game ran on our 80286, but I was able to play it on the P1/75 MHz in 1995 provided I booted into MSDOS instead of OS/2. OS/2 ran bugger all, always OOM.
Boo!
Categorizing Dune 1 as an adventute game is a little to simplistic IMHO. The way it gradually morphs from an adventure game into a strategy game is one of the most enjoyable and unique gaming experience I’ve ever had. And is a large part of why I remember this is one of the best games ever made.
Absolutely do play it through if you haven’t.
This game had so many great moments. One that pops into mind is sending Fremen units to attack a Harkonnen base and they would literally start marching towards them on the map. Another is how the NPC's eyes wound randomly bulge when you were talking to them.
Recall many abandonware variants of Dune games floating around the web back in the day. With some incredible cut scene art ;)
The point remains true, the old graphics made beautiful use of meagre resources
I remember dropping the game quite hard when Warcraft came out.
Would be great if it had the original!
Wow! That's badass and hardcore! Not even C++ or C99. Gotta respect that. No clean header for fixed size types (uint32_t), no vectors, no references. Coding like that is tough.
The history shows the level of dedication that must have been needed. E.g.:
I did manage to finish it as Arteides though, I had a line of sonic tanks for defence and would make a mobile construction site and hide it behind my base for when the missile hit (which I never knew the name of bc I never got far enough in the other campaigns to use it). I had to wait until all the spice on the map was depleted and then go and mop up the enemy bases. I was never that proud, but my older nerdy friends always reacted with shock and disbelief that I had finished it.