In addition to being the submitter, I'm also the author and a member of the Pony core team. I'll check the comments here from time to time and answer what I can.
In addition to being the submitter, I'm also the author and a member of the Pony core team. I'll check the comments here from time to time and answer what I can.
You could consider some runnable demos like python and rust's. [1], [2]
Also, pony is still an early product. It's secure, but it still needs more work before extremely important work happens using pony.
In that regard, it's better to attract only those who propel themselves then to attract a bunch of users who wont/cant contribute and will impose their demands on the core team.
It's just not time to market yet.
https://tutorial.ponylang.org/getting-started/hello-world.ht...
There's a good talk by Scott Fritchie on the differences between Pony and Erlang that I would suggest.
talk: https://www.youtube.com/watch?v=uv-3ptTD8hg&feature=youtu.be slides: https://github.com/slfritchie/wide-world-of-actors
Like Erlang, each Pony actor has a mailbox that is processed in a serial fashion so that only one message is being processed.
In Erlang, you have selective receive that allows you to receive messages out of order that they arrived. Pony has causal messaging where each message has to be handled in the order it was received. Otherwise they are same in terms of how received messages are handled.
There's no `receive` in Pony as the behaviors are called directly.
I would not call that "very limited and bare bones". Its different.
The Pony runtime takes care of scheduling an actor to run when there is a message for that actor. The actor runs through the behavior and then waits to be scheduled again by the runtime when another message is available. If you want to filter messages you need to arrange a way to do that in your code. There's no way to inspect the message queue.
https://tutorial.ponylang.org/gotchas/divide-by-zero.html
I can elaborate a bit on what is in the tutorial. With the current semantics, you as the application programmer can check for division by zero and throw `error` if you want. Otherwise, every division operation would be partial which given that pony forces you to handle all partial functions, can get to be very painful.
We are working on adding value dependent types and will be revisiting the divide by 0 question. Some work was done on that for a thesis a couple years back but hasn't been integrated into Pony by the author as they have had time constraints since leaving school. You can check out a video about the work here: https://vimeo.com/175746403
It's definitely something that folks bring up. We aren't thrilled with the current functionality but feel its better than the previous functionality and are looking to slow improve the situation over time.
It can definitely bite the uninitiated if they aren't careful.
PS: This is the approach PHP took in the early days too.
For a recent discussion about this on the Isabelle mailing list, see here https://lists.cam.ac.uk/pipermail/cl-isabelle-users/2018-Mar... (search for 1/0)
>>> 0.3 * 3.0
0.8999999999999999
There's are a lot of areas of computer science that touch on these sorts of problems. And people love to do Wat! talks for all those fun edge cases where how computers work and how programming languages work run up against our expectations of what we expect to be correct.
Throwing an error is actually “wrong” as the result should actually be undefined/null but most languages throw for practical reasons.
So in fact it’s most languages that are being “wrong but functional”. Pony is just functioning differently.
If it’s raised and documented well there’s no reason it wouldn’t work as undefined (could throw type errors on usage after that for example).
Well, it can be argued that physics dictates an error is intrinsically better than 0, and that programs care about physics at least as much as about mathematics.
I know it's kind of stupid, but relying on such a huge behemoth was my biggest turnoff.
Also you can use the Visual C++ Build Tools, which is just the compiler without the IDE.
https://github.com/ponylang/ponyc#windows-using-zip-via-bint... http://landinghub.visualstudio.com/visual-cpp-build-tools
try
if not x() then error end
if not y() then error end
else
// which error happened?
endLooking at your example, I would say, if you care about which error happened, you should be using separate try blocks.
Errors aren't meant for flow control like that so really, you shouldn't be indicating error inside a try like that.
One option that Pony could have gone with is to use union types to always indicate errors:
(My Result | MyError)
There's overhead to that though. You always have to match on the type. For situation where an error is unlikely, partial functions are nice. Partial functions are not exceptions though, and aren't designed to do flow control so trying to use like some might use exceptions (to do flow control) is going to be painful (as your example points out) because they weren't designed for that use case.
You should use a union type for that situation. Note, the current File API in the Pony standard library doesn't do that and it's something that we intend to fix before version 1.0. At this point, now one has gotten frustrated enough with it to open an RFC to propose an updated API. Someone will at some point though. But... volunteer project, limited time, itch to scratch etc.