On 1v1 saying that the winner is the one who concedes the least or that scores the most is equivalent.
Whereas on a 3 sided game it is not equivalent. See this example below (if you change the rule a different team will have won the game):
Team X: Scored/Conceded
Team A: 4/5
Team B: 5/3 (winner if highest scorer wins)
Team C: 1/2 (winner if lowest "conceder" wins)
[Edited to make the total scored and conceded add up to the same number.]As seen in an alternative outcome, this gives us 3 potential winners.
Team X: Scored/Conceded
Team A: 6/4 (winner if best goal difference wins)
Team B: 7/6 (winner if highest scorer wins)
Team C: 0/3 (winner if lowest "conceder" wins)Plus it would create weird situations where a attacking team would stop a goal from the other attacking team on the line and try to get in on their own name.
A well organised and skilled defence should be capable of repelling a team with numerical superiority for extended periods anyway (particularly with a lack of coordination amongst attacking players and a pitch shape which eliminates the ability to get in behind the opponents at the byline) and there's always the incentive for one of the collaborating teams to defect, especially if they're getting tired of not scoring and then the ball's lobbed into an area where they'll find themselves in a one on one situation if they decide to chase it. And even if that strategy fails, the alliance against you is only likely to last until you stop leading.
http://aaa.t0.or.at/documents/aaarules.htm
> "Meanwhile the penetration of the defence by two opposing teams imposes upon the defence the task of counterbalancing their disadvantage through sowing the seeds of discord in an alliance which can only be temporary. This will be achieved through exhortation, body language, and an ability to manoeuvre the ball and players into such a position that one opposing team will realise that its interests are better served by breaking off the attack and allying themselves with the defending team. Bearing in mind that such a decision will not necessarily be immediate, a team may well find itself split between two alliances. Such a situation opens them up to the possibility of their enemies uniting, making maximum use of this confusion. 3-sided football is a game of skill, persuasion and psychogeography."