Kinda. C's stacks are big (1~8MB default depending on the system IIRC), and while that's mostly vmem Go still doesn't want to pay for a full C stack per goroutine, plus since it has a runtime it can make different assumption and grow the stack dynamically if necessary.
So rather than set up a C stack per goroutine, Go sets up its own stack (initially 8K, reduced to 2K in 1.4) and if it hits a stack overflow it copies the existing stack to a new one (similar to hitting the limit on a vector).
But C can't handle that, it expects enough stacks, and it's got no idea where the stack ends or how to resize it (the underlying platform just faults the program on stack overflow), so you can't just jump to C code from Go code, you need an actual C stack for things to work, and that makes every C call from Go very expensive.
Rust used to do that as well, but decided to leave it behind as it went lower level and fast C interop was more important than builtin green threads.
Erlang does something similar to Go (by default a process has ~2.6K allocated, of which ~1.8K is for the process's heap and stack) but the FFI is more involved (and the base language slower) so you can't just go "I'll just import cgo and call that library" and then everybody dies.