The History of the Philips CD-I, Failed PlayStation Ancestor
atlasobscura.com
atlasobscura.com
It was not until the reality of CD-I players being sold that the necessity for games and the zero interest in educational media became clear. At the time, digital media itself was new, and the idea of a dedicated digital disc based encyclopedia / magazine made sense.
This was also an established industry as opposed to video gaming, which was either nascent and amateur, or tightly controlled by established players making arcade cabinets and home consoles.
Was there a sense that you're abusing the spirit of the CD with the Green Book (the CD-i spec)?
I'd love to hear more about how Philips managed to get Nintendo over a barrel on use of their characters though - Nintendo is one of the tightest creative IP holders in the world at this point, maybe their experience with Philips pushed them towards that?
In 1993, Edutainment was the promise of computers. We had an old XT that my sister took to college that fall, and we were shopping for a 486. Encarta and National Geographic CD-ROM based titles were everywhere. Every demo in every computer store let you play with these seemingly-limitless repositories of information. It was mind-blowing -- complete with short postage stamp videos for select subjects!
It would be fascinating to look back at all of the titles available, but rich multimedia was finally here, and it died as quickly as it had arrived, as people moved to AOL, CompuServe, and the Internet instead.
https://www.youtube.com/watch?v=dEH-HxLJtBM https://www.youtube.com/watch?v=x4t2g37DAcQ
The demise of CD-ROM as a format and later the .com bust probably had a fair bit to do with the education software market getting reshaped in weird ways. I was a freshman in HS in '01 so at that point I was far enough away from that kind of stuff that I never really found out how it ended up.
Man, those were the days...
However, english wikipedia is probably one of the most important, if not THE most important invention internet has brought us. Such a wealth of information and all as a free access. I've dreamt of such thing in our future back then, and now we have it.
Anyone else remember reading that chapter in Bill Gates’ book “The Road Ahead” back in the ‘90s?
In the meantime, the TV screen lost relevance to first desktop computers, then laptop computers, then smartphones. Microsoft was the only large company who consistently hammered on this idea (Encarta, DHTML, MSN, HD-DVD's HDi, Xbox 360's dashboard), and with a vested interest in the health of the desktop ecosystem, but they couldn't execute this first convergence -- and ironically, neither the second convergence of desktops and smartphones. Apple and Google leapfrogged them in critical ways, and this interactive consumption revolution took place on the latter two's portable smartphones instead.
The vision in the early-mid 90s was for something like MSNBC to be an interactive TV channel, delivered by the TV/cable provider, where you could chat/vote/etc through the TV and customize your experience.
That sounds similar to what we have now (with their cable channel, accompanying website, app, Twitter, etc) but the technical details and delivery mechanisms ended up being totally different.
I think the really key thing here is that general-purpose computing won over purpose-built devices. Yeah, an mid-90s embedded system probably had a better UI in many ways than even a 2018 browser-based system, but that embedded system could only do one thing well while the browser system can do many, many things — and some of them quite well indeed!
Moreover, it turns out that all those industry committees couldn't accurately predict the future. Neither could the free Web folks (anyone remember the Semantic Web?) — but because the free folks let anyone do anything, they let the winners do their thing. Meanwhile, the centralised industry committees didn't allow experimentation — or when they did, didn't allow enough. C.f. OSI vs TCP/IP, X.400 vs SMTP &c.
It still boggles my mind that basic web skills (HTML, CSS, etc.) didn't proliferate in academic settings, outside of tech curriculum. The death of most of the appliance devices was so fast that people never really tried to learn it.
You aren't going to make everybody a programmer, but the arc of history would have been different if that was the baseline.
Turns out that like CD-i no one cared. Liberate had a blockbuster IPO which fell to earth long before anyone could sell. (I think my boss from that time actually worked on CD-i)
I would also argue that the "smart" TVs that have Netflix and Amazon Movies and services like that built in are also candidates for the "TV/PC Hybrid" moniker.
At the time, my dad had told me the CD-I’s primary market was commercial, e.g., interactive training, demo kiosks, media stations in libraries, etc. I don’t know whether that was the original vision or a pivot based on lousy sales. It was probably a smart move, though, considering the only other person I knew with a CD-I at home was the daughter of the VP overseeing that division.
I used to have a CD-I infomercial on VHS featuring a giant, talking screen called “The Wall”. I wonder if I can track that down on the interwebs.
Fun aside: a CD-I video disc of Star Trek: The Wrath of Khan was my first exposure to Trek. Other fond memories include The Wacky World of Miniature Golf (sooo much fun), Escape from Cyber City, Mad Dog McCree, and Laser Lords (never did make much progress in that game).
Third time’s a charm ;-P
It's so strange to be sharing a chat forum decades later with one of the engineers who built the OS for it. I'm sorry I never got to admire your handiwork, but I'm also not sorry :)
It was such a short period of time, but holy shit was it good. As (I believe) Merlin Mann said on the first episode of Reconcilable Differences, "...and then there's those poor bastards in Tallahassee with all the Phillips CD-i stuff that was popular for a month"
Pour one out for CD-i. Ahead of its time.
As someone whose first job in tech was doing software QA for a publisher of CD-i titles, let me say: no, it really wasn't.
If anything, CD-i was behind its time. As a game console, its poor controls and sluggish responsiveness made it inferior even to consoles like the Genesis and SNES that had come out years earlier; as a means of playing back video, its reliance on a low-resolution SDTV display made it inferior even to a computer with a VGA monitor; as a repository of information, its dependence on optical media made it inferior even to a nascent Web accessed over a 28.8kpbs modem. Even at first release, there was nothing CD-i did that some other product already on the market wasn't doing better.
This wasn't because the engineers at Philips were bad at their jobs; as the parent comment notes, it's more to do with CD-i being a product designed for a market segment that turned out to not really exist. So it ended up getting sold into market segments that did exist, against products that had been designed specifically to satisfy the needs of those segments. And of course those products ran rings around it there.
Oh, and for the record...SNES > Genesis.
IMO, where Sega really failed was all of the failed addons. They didn't really have a 'good' console until the Dreamcast, it had many features that were too far ahead of their time, while being crippled by others which were detrimental. Largely using an outdated 'mega CD' like format and lacking support for DVD playback, which the competitor (PS2) ended up having as a major selling point. In some parallel universe where the Dreamcast happened to have DVD playback (as well as games on either CD or DVD depending) and the option of an ethernet or modem addin Sega might still be making consoles.
The Dreamcast had a 56k modem built-in, and an Ethernet adapter was sold later on, so I don't know what you're talking about.
And Genesis was a "good" console. It was Sega's only console that was commercially successful.
No kidding. Its reliance on low-resolution MPEG-1 for video meant VCDs compared poorly even to VHS. I believe the NTSC discs had roughly similar horizontal resolution to VHS, but only about half the vertical resolution. I suppose the quality would be similar in theory, as the VCDs were not interlaced like VHS, but that wasn't my experience.
I had Star Trek II and a couple other movies on CD-I video discs, and my first impression was, "wow, I can barely make out these opening credits."
I do, however, credit my CD-I for giving me early exposure to the VCD format. I had a CD-R back before most people even knew they existed (they were still called WORM drives), and I put together a few school projects on VCD.
VCD's aren't that terrible though (a 4head Hifi VCR though would look better), here's a recording of the opening of the Matrix with some trailers: https://www.youtube.com/watch?v=dRElGEgHzEE
VCD's never really made it into piracy. If I recall at the time the Warez scene was using Vivo Active [1] (H.263 video and G.723 ADPCM audio) splitting videos at 650Mb, which gave greater fidelity than MPEG-1 in a smaller package. I think that only lasted a year or so until DiVX/Xvid came along.
Regardless, pirated SVCDs were nowhere near as common as the h.263 discs you mentioned, and you're right about MPEG-1 VCDs. I don't recall seeing (m)any pirated movies in that format.
> a 4head Hifi VCR though would look better
I'm suddenly missing my old Sony SLV-N81 :).
also, hello n-g.
Equally you miss out the biggest issue with most developments with CD-I the available disk speed and memory (even ignoring seek times) made most developments an interest combination of careful design and often luck. Watching that Mario interstitial with moving eyebrows I'm imaging the disk spinning desperately trying to load the next scene into memory. As an example I remember spending a week trying to work out how to minimise a MPEG video (quarter screen max) in such a way that we could run a seek and load up the background image ready for the next scene.
They also wanted to introduce a new buzzword: "hyper-media" (the hyphen is theirs, not mine). Choice quote: "The concept of hyper-media could have been invented to describe CD-I. Its origins lie in the notion of hyper-text, a term coined by computer guru Ted Nelson in 1965 as a method of linking related bodies of information to allow the user to browse through different databases randomly."
github.com/mamedev/mame/issues/3599#issuecomment-391492737
https://en.wikipedia.org/wiki/Commodore_CDTV
I remember seeing that in a store or two back in the days.
The CD32 was a successor of sorts of the CDTV[1], which was based on the Amiga 500 (where CD32 was pretty much - with some minor other changes - an Amiga 1200 equivalent).
But Commodore had also previously tried to launch the cartridge based Commodore MAX Machine[2] (Ultimax, VC-10) and the C64GS [3]
[1] https://en.wikipedia.org/wiki/Commodore_CDTV
It actually had some niche success hidden in early multimedia kiosks and info systems for shops and museums.
Spurned by Nintendo, Sony took their SNES CD tech and created the Playstation from it.
I agree though, it’s misleading.
Even if it looked crazy in that configuration.
Originally, Sony was supposed to be Nintendo's partner for the CD-i machine. Nintendo went behind Sony's back and partnered with Phillips.
At the summer 1991 CES when Sony was expecting the CD-i machine and their partnership with Nintendo to be announced, Nintendo announced the product with Phillips as their partner.
I can't help but wonder how much animosity towards Nintendo contributed towards the development of the Playstation 1.
https://en.wikipedia.org/wiki/CD-i_games_from_The_Legend_of_...
and of course before they had consoles: https://en.wikipedia.org/wiki/Donkey_Kong_(video_game)#Licen...
They created the enemy that dethroned them.
https://en.wikipedia.org/wiki/CD-ROM#XA
"It was intended as a bridge between CD-ROM and CD-i (Green Book) and was published by Sony and Philips in 1991."
Philips also had the rights to Nintendo's characters for a few games, which led to the strange "Hotel Mario," in which the victory condition was to shut all the doors in a hotel. It's unfortunate that the cutscenes are so cringey - the game itself was enjoyable, and the graphics and soundtrack were charming.
I believe we had some Encyclopedia software, too, but in retrospect the UX of paper was much better than trying to navigate a 90s wikipedia with what amounted to a TV remote.
Was that Compton’s Interactive Encyclopedia by chance? I had that one! Had a nice feature on the Bell X-1, if I recall.
In a nutshell: Philips developed CD-i, but then DVI was invented which solved the problem of decompressing . Philips' attempts to catch up with DVI then caused CD-i to be delayed time and again.
So by the early nineties there was still no practical way to take advantage of the massive storage space offered by compact disks, so Microsoft stepped in and led the effort to standardize CD-ROM and the CD-i was left behind as an odd "what could've been".
I can't say I have much sympathy for Philips after reading about the Baer patent in another article on that blog https://www.filfre.net/2017/01/a-time-of-endings-part-3-medi... . Philips behaved in a way that might be considered patent trolling today because they had a patent on basically "any videogame console" that they used against all the other players, despite not really competing in that market themselves.
But, what stuck with me most was the potential capability of CD based game systems to have much more immersive environments. It seemed imminent that we would go from 2D sprite based games to something much more complex, and it was absolutely fascinating at the time.
The actual demo was full-motion full-screen video about a time travelling kid from the future going back in time to get a Sega CD because it was so advanced.
It was amusing, but when the device actually hit with much inferior video quality all of us who saw it realized it was fake.
Sad really - I wanted that system to succeed at the time.
Not only did we have the likes of the CD-I, we also had games that tried to make use of full motion video to either replace or supplement computer graphics. The results were more often than not poor.
For whatever reason, there are two games that really stuck with me:
- https://youtu.be/KoCFToFstSY
- https://youtu.be/VM0sBhZbXS0
CD-I was way ahead of its time.
The X-Files PC game that came on seven discs, some game I played at Euro Disney where you could take penalties against a goalkeeper.