> your render will never finish with physically correct subsurface scattering
did you mean "will take a very long time", or "won't actually terminate"? if the latter, why? that sounds really interesting!
did you mean "will take a very long time", or "won't actually terminate"? if the latter, why? that sounds really interesting!
That type of tracing will simply not produce a reasonable result in a reasonable time. You have to cheat.
Cheats like Dipole/Dwivedi are still used when they can be, but they often have artefacts and aren't completely correct, so they're starting to be avoided now.