Once you've hovered over the icon and learned its meaning then you can recognize it by the picture.
Once you've hovered over the icon and learned its meaning then you can recognize it by the picture.
Underline anywhere.
Paragraph justification.
Copyboard for paste.
Fill bucket for fill.
These are intuitive for most people for whom they were targeted.
Three bars for a menu is not intuitive.
In a few years, three bars will be just as intuitive to most users, and probably be the intuitive icon we use as a reference when complaining that the icon to switch on ranged machine-brain interaction instead of touch interface isn't as intuitive as established iconography.
Cut has a whole heap of connotations that don't relate to the editing "cut" operation. Google suggests incision, wound, to separate into parts, "remove (something) from something larger by using a sharp implement". Editing cut doesn't do any of this.
There is a very specific link in that relocating text /could be/ thought of as snipping it off a page and pasting it somewhere else, except no-one would ever do that when writing seriously. They erase and rewrite.
So the scissors icon links to the word cut, but cut itself is actually a mystery-meat operation where figuring it out is hard for users that aren't already savvy with interfaces. By extension, the scissors icon has no link to the actual operation that the button performs.
In image programs there is literally a white gap where to object was. Word processors would redo line breaks and hide the original location.
I miss the days when software people cared about built-in user guides.
> Copyboard for paste.
I don't even know what on Earth is a "copyboard". Is this some arcane tool from early XX-century newspaper office?
Absolutely not true.
The word "icon" originated with religious artwork and was used to tell stories to the people at a time when 99% of the population was illiterate.
Governments spend millions of dollars on research to design important icons that will be completely intuitive for hundreds or thousands of years. Things like the radioactive trefoil, or the biohazard sign. (Google it, there's lots of articles about this.)
Nobody wants to tell some future human, "Oh, sorry you sank into a 4,000-year-old pool of radioactive sludge and died. You should have "learned" it was dangerous ahead of time. At least you "discovered" what it means, now that you're dead."
> millions of dollars on research to design important icons that will be completely intuitive for hundreds or thousands of years.
And the results of that research is that conclusion that such icons are impossible to create. https://99percentinvisible.org/episode/ten-thousand-years/
> Nobody wants to tell some future human, "Oh, sorry you sank into a 4,000-year-old pool of radioactive sludge and died. You should have "learned" it was dangerous ahead of time. At least you "discovered" what it means, now that you're dead."
Of course not. They tell some future human: "I'm glad you stayed out of that pool. It's great that you learned what the skull+crossbones icon meant during your childhoold."
Here's Charles Baldwin [involved in developing the biohazard symbol] telling you the goals of the project:
> We wanted something that was memorable but meaningless, so we could educate people as to what it means.
And all the research into the latter problem? There'd be a whole lot less of it if the biohazard icon were intuitive.
Instead, in the context of the US Waste Isolation Pilot Plant, we have ideas like a scary looking 'Landscape of thorns' being shut down because interesting looking places could become tourist attractions, the idea of starting a religious tradition around the area being seriously considered, and the conclusion that, ultimately, there's no good solution.