I think GTA V or another AAA title could suck up 20Gb from disk to RAM/GPU in one go to load all assets (models, textures, audio).
Also, on PS3 it runs in less than 256 MB of RAM... where is it loading these assets to? Most games have RAM consumption on the order of 4-8 GB in most situations, not all of that is assets, and not all of that is read sequentially.