Maybe we're talking about different kinds of events, but there's actually a lot of creativity that goes into camera framing, movement, shot selection, timing of cuts, etc. to end up with something that's actually interesting to watch...
Maybe we're talking about different kinds of events, but there's actually a lot of creativity that goes into camera framing, movement, shot selection, timing of cuts, etc. to end up with something that's actually interesting to watch...
"The user can pause the action at any point in time and seek back through the session to fine tune edit decisions using a visual representation of the programme timeline. On resuming, the play-head seeks forward to the end of the timeline. This functionality is made possible by ensuring the time shift window (DVR window) of the camera feed is infinite so that all live footage is recorded and can be randomly accessed by seeking.
Once the operator has established a sufficient buffer of edit decisions, they can begin broadcasting them. [...]
A research goal is to investigate how big the window of time should be between the broadcast play head and edit play head to ensure the operator has enough time to perform edits without feeling rushed and whilst keeping the programme as close to a live broadcast as possible. We call this the ‘near-live window’"
1 - https://www.bbc.co.uk/rd/blog/2017-07-compositing-mixing-vid... 2 - https://www.bbc.co.uk/rd/projects/ai-production
With IP, it's usually a software defined network model, along with some IGMP components for controlling video flow.
So the clients (software or control panels) would send a request to the routing orchestration system to request a route to send multicast flows (SMPTE 2110, separate multicast for video, audio streams, ancillary data) from a source to a destination, same as with a baseband router. With IP, the orchestration layer also drives the receiving device to join the multicast explicitly if it isn't IGMP based.
This is our SDN orchestration; https://evertz.com/solutions/magnum
(we're hiring!)
In 40 years time we'll be still having to comply with this nonsense because some manufacturers didn't want to update their FPGA designs. It's like fractional frame rates all over again.
This is really where the broadcast industry lost its collective mind.
There are valid use cases for both hardware solutions where appropriate, and software solutions for other use cases. There are many low latency use cases where crazy requirements are still actual requirements.
I think their proposal was that you could give up on being able to do camera framing and movement, but you would still maintain the ability to cut between shots at aesthetically pleasing moments. I could just about imagine that producing good results, with a relatively predictable performance and a decent technical director.
But I think a system like this doesn't compete with professional video production. It competes with someone making a shaky cellphone video in a small venue -- a form of video which a lot of people seem to accept, these days. I could see the BBC's proposal being a step up from that (and a lot cheaper than a mobile TV studio setup).
BBC R&D also has a project that's using AI and machine learning to investigate automating that work: https://www.bbc.co.uk/rd/projects/ai-production