"Publish your Games into the AppStore with almost native performance".
This had me laughing. Maybe too honest.
This had me laughing. Maybe too honest.
> JavaScript code is executed directly by a JavaScript VM (JavaScriptCore), the HTML5 Canvas 2D and WebGL API is implemented in native code with OpenGL, Audio is implemented with OpenAL. Several other APIs (touch, accelerometer, localStorage, gamepad) behave like those in a real browser.
It's kinda like using https://github.com/schteppe/p2.js for physics instead of Box2D: if p2 gets the job done, then you get the advantage of working with a much simpler code base than Box2D which is just about impenetrable as an emscripten port.