CS:GO ESEA or FACEIT are always 128t. While in CS you don't see a lot of the issues at 60t, you do find them occasionally in high level play. I wonder if the same is true for R6: Siege, in which I feel interp is the cause of a lot of my deaths. The desync in Siege is absolutely insane, and I've lost many fights that were round or game changing to it at diamond. Even PUBG feels more responsive at 20t (the same tickrate as Minecraft, I like to note.) other than the occasional fight that ends when you kill someone as a bullet hits you, registering the blood splatter for you while you take no damage.