MrWint's GBC Pokémon: Yellow Version “Arbitrary Code Execution” (2017)
tasvideos.org
tasvideos.org
Bionic Commando has a few speech samples. There's a game called Cannon Fodder (an Amiga port, I think?) that opens with full motion video, with matching audio. They're both pretty rough, quality-wise.
The explanation of the demo video has a good explanation of how the wave output hardware works, and how they got such high-quality output. I think it's a combination of bad timing and non-use of the volume-shifting tricks that kills the audio quality in commercial games; if I make an emulator dump the samples to file and import it into Audacity or something, the output is much clearer (about what you'd expect for mono, 4-bit samples at 10KHz or so).
SethBling made an elaborate, frame-perfect glitch exploit run of Super Mario World where he warps from the first level to the end credits - absolutely unbelievable.
In a way, you can imagine what you're seeing not as a GameBoy Color game being played, but as a video being streamed to a GameBoy Color video player using a specific codec optimized for the GameBoy hardware.