https://www.lexaloffle.com/pico-8.php
I don't even know the difference between the two programs, but someone interested in TIC might also be interested in PICO.
https://www.lexaloffle.com/pico-8.php
I don't even know the difference between the two programs, but someone interested in TIC might also be interested in PICO.
Some are scripting language based, some emulate CPUs. TIC-80 programs are "64KB of Lua or Moonscript or JavaScript". My own is 8-bit AVR (128k rom, 64k ram). Z80 seems a popular base as well.
TIC-80 uses SDL, which doesn't have a working port (for the Switch) so far as I know.
https://github.com/noelfb/celeste
Apparently it's based on this framework:
https://bitbucket.org/MattThorson/monocle-engine/src/default...
I'm actually in the process of making SlipWays, a fast-paced 4X game for PC that started as a PICO-8 prototype (https://krajzeg.itch.io/slipways). A major reason for the tight game design of the game were the tight confines on the console.
What ram chip are you using? I've been looking at 23K640 but it's proving a nightmare to get running on a breadboard.
it can export a stand alone game for windows, macos, linux, and html5
TIC-80 is a bit more 'powerful' in that it's a bit higher resolution with double the sprite count.
The most substantial differences:
>PICO-8 has its own BASIC-like language
>TIC-80 is programmed in Lua or JS
>
>PICO-8 is commercial software, costs $15
>TIC-80 is open source
> The harsh limitations of PICO-8 are carefully chosen to be fun to work with, encourage small but expressive designs and hopefully to give PICO-8 cartridges their own particular look and feel.
It can be a little frustrating at first, but if you focus on the other important elements of a good game it can be really satisfying.
In addition, there are some people doing some very cool stuff really pushing that limit as far as possible.
- https://twitter.com/paloblancogames/status/97765346516502528...
- https://hackernoon.com/pico-8-lighting-part-1-thin-dark-line...
Just to cherry pick a few. Personally, I like the restraints.
To add to the others, Pico-8 definitely uses a modified version of Lua 5.1/5.2.
The author, "zep" (of lexaloffle games), is also a wonderful human being that goes out of their way to support people who buy it / play PICO-8 games and deserves every penny for it.
While I hope they some day consider open sourcing PICO-8 so it may live on, for now, it provides them with meaningful income and lets them actively develop it, which I wholeheartedly support.
It's also worth noting that TIC-80 has a $5 "PRO" version; the free (as in no cost) and open source version is basically shareware.
> For users who can't spend the money, we made it easy to build the pro version from the source code.
So the pro version is still FOSS, their builds are just not gratis.