Planning a Morrowind all-faction speedrun with simulated annealing, part 3
kimonote.com
kimonote.com
I am finally getting to the point in my programming abilities where I have the confidence to solve problems like this.
"throw something together" never is that easy, but its getting easier.
It’s always fun to bring cool solutions back to work from my own personal weekend hacking.
>The bad news is that these trainers won't train skills above their governing attributes. Raising attributes requires levelling and levelling in Morrowind is a very long story.
This is solved in Mournhold, where you can learn the "Damage Skill" spell and artificially briefly lower your skill by 100 to 0 for 1 second and in that 1 second you talk to the trainer and get the training using that exploit from even the worst trainer of any skill.
Would this help any of the longer walks? Or does speed+levitation mostly beat it anyway?
Speed + levitation was more controllable in my experience.