In C++ land, you'd have to use TSan thread sanitizer and a lot of other tooling (ASan, Valgrind, etc) to achieve even close to the same level of confidence. Not only is this a runtime check but all that tooling has a fairly heavy mental cost too.
I know that the parent post used multi-threading as an argument in favor of Rust. But there are many ways to blow of your foot in single threaded C++. For example, consider this single-threaded code:
std::vector<size_t> v;
v.push_back(1);
size_t *first = &v[0];
std::cout << *first << std::endl;
// The STL vector implementation will probably
// reallocate the backing array at least once.
for (size_t i = 2; i < 1000; i++)
v.push_back(i);
std::cout << *first << std::endl;
You wouldn't be able to introduce the same error in Rust. Once you borrow the an element of a Vec immutably, you cannot create mutable borrows during the lifetime of any immutable borrows. So the compiler would reject pushing new elements.However, the mental cost a Rust programmer pays for that trade (due to borrow checker) seems too high for me
The thing is that most of the errors that the borrow checker will point out are potential programming errors in C or C++ as well. However, current C/C++ compilers will put most of the responsibility completely on you (plus tools like Valgrind). So, to me C++ has at least the same cognitive load if you want to program responsibly.
A good example of the challenge is that there's unsafe inner code in rusts own container code. If you try to build your own custom containers (or things like arenas) you'll likely work with unsafe code... Or rely on rusts container code (not a bad thing of course).
My feeling is that "C to Rust" is close to "Java to Haskell" more than anything else. The extra layers are important enough that they need a new thought process. (I say this as a proponent of rust)
> You really need to lay your code in away that will satisfy the checkers.
There are some patterns that are common but problematic but are being addressed by non-lexical lifetimes. Other than that it's almost "program in C++, then fix errors".
But that becomes a second nature after a while. I think all the edge cases that still exist make it more problematic. E.g. I was writing some SIMD code yesterday with a loop somewhat like this (simplified):
let mut v = vec![1.0, 2.0, 3.0, 4.0, 5.0, 6.0];
let mut s: &mut [f32] = &mut v;
while s.len() >= 2 {
println!("{:?}", s);
s = &mut s[2..];
}
Playground: https://play.rust-lang.org/?gist=104348b0edb96ca0f68d701373e...It makes you scratch your head for a bit.
A good example of the challenge is that there's unsafe inner code in rusts own container code.
I am pretty proud that one of my first small Rust projects was a randomized ternary trie. Apparently, it does not use unsafe anywhere.
https://github.com/danieldk/rtrie/blob/master/src/ternary.rs
Not that I am proud of the code ;).
But in all seriousness, unsafe in container code is somewhat expected, because at some point you need to wrap raw memory (as e.g. in Vec). I think quite a bit of, but probably not all, unsafe use in containers such as Vec comes from that.
They thought it worthwhile to invent a new safer language for massive parallelism and security, rather than to attempt it in C++.
Also coming from Java, the Rust experience is not that painful. It's like learning a completely foreign language.
void Scheduler::schedule(const Job& job, Result* result);
void Scheduler::wait();
The consumer of this API in C++ has an easy job. They can create an array of results and iteratively call schedule(jobs[i], &results[i]) for each job, and then call wait(). A similar API in Rust would be a giant pain in the neck to use, because there's no simple way to collect the results. You'd likely want to scrap this API entirely and have Scheduler expose some kind of queue or something.
My point is that these extra constraints are not just extra typing locally to specify how you're using lifetimes. You'll likely have to rethink the way you write APIs and whole programs in Rust because of the ways it restricts mutability. Which is OK, it's a trade-off, all I'm saying is the safety doesn't come for free.
The mutability thing isn't a problem. You can allocate a vector of results and jobs, and then have a mutable iterator over them, zip them together and then iterate over that. There's no problem passing mutable references to each of the elements.
The right way to implement the API above is for schedule() to take Arc<Mutex<Result>>, and explicitly share mutable ownership over each individual result between some unspecified asynchronous execution mechanism and the caller of schedule(). This makes the calling code significantly more complicated as it needs to incur the overhead of atomic reference counting and a mutex per result, and must try to lock each result before using it, even if it knows there are no other owners of the result due to wait() returning.
https://play.rust-lang.org/?gist=1324a919ca5d0e2f16e445364a7...
Rust also offers some other methods to allow multiple mutable references to containers: .split_mut() comes to mind – that splits a mutable slice into two mutable slices that don't overlap. In the future I'd like to see in the stdlib "container adapters" that take in a normal container and provide an interface to it that allows taking multiple mutable references while ensuring the soundness using dynamic checks (it can keep an array of the pointers or indexes that are borrowed out, and check against that). I created such an interface as an experiment last year: https://github.com/golddranks/multi_mut
i remember reading about the stylo (multithreaded css styling) engine, something that has been tried times and times again to implement it in C++ without success: too complicated. sooner or later you'll get too-hard concurrency bugs and the project would be abandoned. and it wasn't just mozilla with firefox, google also failed to implement concurrent styling with chrome.
the blog post stated that this time they were successful _only because of rust_. the mental overhead of managing the borrow checker is far lower than the mental overhead of dealing with concurrency issues in a complex high performance project.