Nintendo's secretive creative process
amp.theguardian.com
amp.theguardian.com
Love this. Focuses you without restricting what you’re doing. We have a now 10 year old app/social community that we’ve been trying for several years to grow/innovate. In past years, we focused on growing revenue, which we needed to do to pay the bills. It helped some but not as we expected. Recently we decided to double down on our product, innovating our community and app to try help users. I really like the concept of “pleasantly surprising” our users. Will be putting that into play.
"There are many ways to center a business. You can be competitor focused, you can be product focused, you can be technology focused, you can be business model focused, and there are more. But in my view, obsessive customer focus is by far the most protective of Day 1 vitality. Why? There are many advantages to a customer-centric approach, but here’s the big one: customers are always beautifully, wonderfully dissatisfied, even when they report being happy and business is great. Even when they don’t yet know it, customers want something better, and your desire to delight customers will drive you to invention on their behalf. No customer ever asked Amazon to create the Prime membership program, but it sure turns out they wanted it, and I could give you many such examples. Staying in Day 1 requires you to experiment patiently, accept failures, plant seeds, protect saplings, and double down when you see customer delight. A customer-obsessed culture best creates the conditions where all of that can happen."
It's a nice way to look at it, but then it's hard to explain why they force-feed Amazon Fire TV Sticks as a poor man's alternative to Chromecasts and prevent Chromecasts from being sold on Amazon at the same time. Costumer focus much?
I’ve stopped buying expensive electronics on Amazon. It’s too much of a pain to deal with. I will buy cheap junk because at least I am paying for what I’m getting.
Except that when users complained about the WiiU not being fun or remotely interesting, nobody listened at Nintendo and they kept marching to release it as is.
It's nice to have narratives, but when facts don't match it, it's just a nice PR story and nothing more.
Super Mario 64 was the first 3d platformer and it is still fun and innovative now. The only thing dated about it is the camera control and it’s not that bad.
In what universe is the N64 a turd?
(I am asking objectively, not as a frothing-at-the-mouth fanboy.)
- Sony moved over three times as many Playstations, and there were about 2600 PSX games and 400 N64 ones. In contrast to the previous generation, the SNES handily outsold the Genesis, even with somewhat fewer released games.
- The cartridge format caused problems with production price and storage potential, which disk-based systems didn't have
- It was an overly-complex, difficult-to-program machine
- The 4K of texture cache and other weird design choices really hampered the graphics quality.
All fair points, all objectively true. Thank you!
-edit, on second thought, i don't really want to be paying > $150 bucks for the game and the storage medium.
They might be designed in the spirit of cartridges, but they load files into RAM from a filesystem, and never access them directly from the storage media. Thus they're fancy SD cards that really, really want to be carts, but aren't.
Cartridges died with the GBA. Unless you count the myriad unlicensed, bootleg, or knockoff consoles that exist with multigame carts.
Edit (30 minutes later): The inherent nature of cartridges also allows direct access to peripheral chips (coprocessors, etc) found in the cartridge in CPU space as well.
Given modern systems have a fat OS rather than a thin layer of firmware like the consoles of old, it would but highly illogical to build a cartridge system to the identical specifications of the 70s to mid 90's consoles. But that doesn't diminish the literal definition of the term "cartridge" just because you happen to nitpick the technical implementation.
I'd also like to add that I wasn't quibbling over the definition of "cartridge". I understand the term is quite broad but I am happy with that recognised definition even if it isn't a technical description. I know us engineers have a need to describe technology but not everything needs to be jargon.
> N64
The biggest problem with the N64 vs other consoles of its generation was the lack of a CD-ROM. But carts were specifically picked because Nintendo, at the time, thought they were better for consumers (eg less time spent on loading screens).
> VirtualBoy
This was originally planned as a virtual reality handheld device but as the project progressed different safety concerns were raised (eg what might happen to kids wearing the device in the car during a car crash). This is what lead to the device being crippled to the extent it was.
I don't know what kind of response to feedback you expect -- once the console was out, there wasn't really much to do other than try to support it, and once that failed the only reasonable option was to try to quickly develop a successor. That's what they did.
Not really, because most people did not feel they were enough to warranty a purchase of the hardware.
> I don't know what kind of response to feedback you expect
At the first E3 where they unveiled the WiiU to the public something about a year before release the reception was mixed. It should have been a red flag that something was wrong. Nintendo did not listen.
Plus, if not for what they tried with the WiiU, we might never have had the Switch, which feels like an iteration on the same concept (but a much more successful one).
See also how they treated F-Zero, Star Fox, Paper Mario, Donkey Kong in the GameCube era, Chibi Robo, etc. All things which had a perfectly fine formula that would have made for fantastic games if Nintendo did what people expected, yet which ended up commercially failing or being abandoned due to an obsession with the 'new'.
It's nice to try and surprise people, but you have to also ask yourself "Is this new idea any good, or is it being different for the sake of being different?"
Amici di / scuola di "Nintendo", but moved forward from the renaissance? Seriously, maybe you have to study at the feet of the master and accept his/her teachings and method, to make one just the same (but different) ?
Nintendo released Wii, one of the best selling consoles of all time, in 2006.
Then they released the 3DS, another of the best selling consoles of all time, in 2010.
Then they released the the Switch, the fastest selling console ever for them, in 2017.
This is not a company who is “on the ropes” and then off again. This is a company that is consistently at the absolute top of the charts year after year.
You can say the WiiU was a failure, but that risk helped them nail the switch. The only sense in which they were “on the ropes” is that they take risks which don’t work every single time. But that’s an absurd expectation. Of course bets don’t pay off every time.
The author is anthropomorphizing the design process. As if failed experiments are some sort of existential moment for the company. But these are just the natural ups and downs of an ambitious design team.
I'm sure it's not impossible to achieve success from that source, but more likely not.
I expect this to be an unpopular oppinion, but it needs to be said.
What exactly do you feel needs to be said ?
You not liking what Nintendo does, while fair, does not sound like a very interesting opinion to me.
Edit: It's also quite entertaining. There's certain fan groups that have elevated liking a product into quasi-religious stature. Pointing out the absurdity of that tends to bring out the sticks and pitchforks.
If you presented your opinion as just a subjective opinion, not the revealing of truth to illuminate the ignorant, your opinion would be treated fairly I'm sure.
BTW, I believe that there are a lot of people who are not impressed at all by Nintendo products. You are not that special.
Fwiw I agree with the parent, the SNES was the last Nintendo console that I liked, the PSX for a brief time and then Doom and especially multiplayer Quake finally pushed me to the PC.
Sometimes that bites them, other times they open an entirely new market of gamers their competitors didn't even consider. And at the end of the day, the reason Nintendo enjoys this 'exalted' position is because they are really, really good at making games that people of all ages want to play and not getting caught up in the other crap that doesn't matter.
Different people like different things, though.