Gamers make faster decisions than nongamers, just as accurate
arstechnica.com
arstechnica.com
Instead of simply stating the most headling grabbing implication of the research and leaving it at that, it went in depth to show the "what if" questions researchers controlled for rather than leaving us to guess or hunt down a copy of the real research paper (the reader is lazy, were not going to do it). Hopefully we get more submissions likes this when it comes to psychology articles and less 'scientist found X, the end'
Then I was sad, because it reminded me how rare it is. Almost every news article about research I've read the past 20 years has been of the form "Scientists have found that X causes Y, and here is the correlation along with some uneducated speculation."
I can also tell the difference between a player with an 80ms ping and a 30ms ping.
This all comes with a caveat. I have been playing for ~8 years off and on so I have experience and confidence in my abilities. Also, to achieve such a state to determine split second actions, my heart rate is well above a sedentary resting state. Once I figured this out, I stopped playing as much as I can only assume that the adrenaline rushes from gaming while sitting can only be bad for my health.
Two cents..
I wish I could switch it on and off as needed, but it definitely drains you more quickly, and gets harder to achieve after the first round or two. But it's exhilarating.
A high level of play is greatly facilitated by a high heart rate and an adrenaline rush.
The best gamers, by far, are the ones who combine years of practice with amphetamines.
It works for the airforce and it works for gaming.
I decided that the constant self-induced adrenaline rushes were bad for my health and so I stopped playing those kinds of games.
It could work for you.
Nice little trifecta: article topic, emotional impact, and commercial-event tie-in. Very nicely done.
It's like there's this desperate need of justifying playing video games with every new study that says 'look! I am not actually wasting my time!'
Personally I think no silly justification is needed as there's nothing wrong with enjoying entertainment.
The same is true of any number of other media that now enjoy nigh-immeasurable popular esteem: the novel, for example. If we'd had the same educational-industrial apparatus then as we do now, surely some enterprising PhD candidate would have staked his career on studies illuminating the benefits of reading novels.
EDIT: I forgot to mention this - the real question that remains is just how valuable this effect of gaming is in the non-gaming world. And boy is that a doozy of a question!
Jazz players always had subculture specific social status, same with hip-hop pioneers, early rock musicians etc.
As have gamers.
Did it imply that the experiments were never repeated or that the experiments were repeated and the results were negative?
Eyes can see only things that move, and to see a static picture there are special muscles that make retina move all the time the eyes are open (that's why blinking or closing eyes for short time gives them rest and helps to relax).
People that have these muscles more developed and move faster are able to notice and comprehend more visual information in shorter times.
Playing games and being all the time on the watch out for every pixel on the screen makes these muscles to work out and become stronger and faster.
Yep, it's just a workout.
> The same thing happened when the test was switched to a similar task based on tonal differences, indicating the success of gamers wasn't simply the result of their focus on visual cues.
> "My guess is it's all about trained muscles [...]"
[all about] != [combination of factors]
For example, after playing Braid for 4 hours straight, I had trouble performing normal day-to-day tasks naturally for about half an hour.
This article should have been titled, "Gamers make faster decisions than nongamers at video games." Duh.
"The same thing happened when the test was switched to a similar task based on tonal differences, indicating the success of gamers wasn't simply the result of their focus on visual cues."
(Incidentally, I'm not the downvote. I don't think your logic works here, but it's an interesting correlation.)