Semantic Experiences
research.google.com
research.google.com
The arcade game of semantris was really annoying because as soon as you got a word wrong the new words started to pile up making finding the original keywords difficult.
The tetris game was more pleasing and a funny thing happened to me as I tried to destroy the block "internet" with a word "google" and the second last block eliminated was "monopoly", hah. Mildly amusing.
But I'm curious to see what kind of applications can/will be made out of this.
This might be an accessibility issue?
The words in the box are irrelevant once you explode a word because they are sorted by the old semantic relationship.
The highlighted word is light blue and all the other words are a medium grey. That's why I thought you might have a vision issue.
Sleippnr triggered "hamster" instead of horse.
"Long way down" triggered "game" instead of "motorcycle".
"Pecking at her nose" got "hairbrush" instead of "crow".
But when you’re playing the blocks game and “two wheels” destroys “shoe” instead of “motorcycle” or “Jimmy Hendrix” is “drums” and not “guitar”, it’s a bit frustrating. Worse yet when you have to type “sweet food” five times in a row before it correctly guesses “cake”. Things it thought are more “sweet food” than cake: protein, cheese, strawberry, dinner.
Finally, while we can make some fun associations (“rawr” will identify “lion”) it’s inconsistent regarding cultural references. “Kazooie” will correctly identify “banjo” but “swan lake” will select “pier” instead of “ballet”.
I understand the point isn’t the games and that the creators don’t really have a direct input in these choices, but I found the game otherwise so enjoyable, I wish this wasn’t an issue. As it is, carefully planned strategies are punished instead of rewarded. It was fun for a bit, though, and I thank you for that enjoyment.