[1] https://en-forum.guildwars2.com/discussion/comment/476255/#C...
[1] https://en-forum.guildwars2.com/discussion/comment/476255/#C...
CheatEngine is a great first step in developing any bot, for any game.
GW2 doesn't have to trust the client for CE to be useful, it's just that the usefulness is different than what you're using it for currently. The goal of CE in developing an MMO bot is to figure out where in memory things like player location, party members, linked list of all nearby objects, etc, are. This allows the user to write the bot in a way that's pulling information directly from memory. CE is a great way to back into this data (coupled with a debugger/disassemble, of course).
This is also hardly the first such incident (unfair bans or borderline spyware anti-cheats), it'll end without any long term echos as always.
If you were sure you were banned unfairly and went to the support they'd just link you to some ToS or other, saying that all bans are 101% sure, confirmed, irreversible, etc. If you went to forums you'd get insults, told that you deserved it, that you're making excuses, that there are no legitimate reasons to run CE, etc. or at best told that you were an idiot to have CE running in the background and thus deserve a ban for being so careless.
Eventually you might get unbanned automatically, with an apology and a freebie - or not. It depends on the specific company, how many people were banned, how big of an issue it is, does the company bother to fix it, is it reported by the media as a problem, etc.
It's kind of a crapshoot and a circus but then again - it's just games (except for the 1% of esportsmen) and they don't have such a bad track record compared to important companies (Facebook, Equifax, etc.) that leak or sell people's life affecting data.
MMOs have to trust the client, to a large extent, in order to avoid janky gameplay on ~150ms connections.
Wow, what a non-apology.
however with all the talk about privacy it never ceases to amaze me how fast people will give it up if they get what they want or worse, if something bad or inconveniencing happens to people they don't like. what does that say about society when people will give up something just to punish or deprive others.
There's literally zero point to competitive online gaming if cheaters run rampant, you might as well not bother. Of course people interested in competitive online gaming support countermeasures.
I also believe in a police force and laws. Giving up my ability to rob without legal consequences in order punish and deprive others.
I'm not to convinced that says many bad things about me though.
Nobody invested in a competitive game is going to want cheaters running rampant.
So I'd appreciate a warning that I'm being spied on, and perhaps a description of ways they're avoiding sensitive data. But the game I'm going to quit is the one where I can't get away from cheaters: not the one where the game makers are being overzealous in watching for them.
But, that's neither here nor there. Regardless of my personal feelings, the average gamer agrees with you. Arenanet had pure intentions. They were trying to fulfill the wishes of their fans, so the mistake in how they rolled this out will be forgiven.