I don't see how is this wrong. Broken buisness models, which did not account for the web and lobbying made copyright what it is today, it's not a law which I feel morally aligned to.
I don't see how is this wrong. Broken buisness models, which did not account for the web and lobbying made copyright what it is today, it's not a law which I feel morally aligned to.
That said, we fought to have DRM-free material, not for piracy purposes, but for ease-of-use. Let's please not lose this Right because of some thieves.
Piracy is not just a way of getting content for free it's also a way not to lose money.
Low quality content is being intentionally sold to you. Just look at some books on programming, they trick you on thinking that they do have quality info, but in fact are just lazy rewrites of specifications or man pages. I also remember reading from HN about a guy who made millions by selling total garbage books on amazon.
Eventually if I found a good book I buy it as a way to thank the author, but buying books before reading them it is just a way to motivate people to produce more mediocre content.
The piracy era was incredibly beneficial for society because it gave a lot of people access to software tools and knowledge they previously could never afford to access, but when it proliferated too much, the companies and individuals that produced software and books and video could no longer sustain themselves financially.
This doesn't mean piracy is inherently bad but instead we need a better system that can provide income to those producing useful material while ensuring access to that material to everyone that needs it. It's hard to achieve but it's certainly not impossible.
When was this golden age? Before the internet was widespread, small producers could not even get broadcasted due to the prohibitive cost of broadcasting methods.
> The piracy era was incredibly beneficial for society because it gave a lot of people access to software tools and knowledge they previously could never afford to access, but when it proliferated too much, the companies and individuals that produced software and books and video could no longer sustain themselves financially.
There's currently no research suggesting that piracy makes creators lose money unlike the movie industries are claiming.
KickStarter allow small producers to fund themselves, YouTube allow to monetize your views.