Is that a hint that Fuchsia is a VR-first operating system?
Is that a hint that Fuchsia is a VR-first operating system?
https://msdn.microsoft.com/en-us/library/windows/desktop/aa9...
And it's what enables effects like this in Windows 10:
https://docs.microsoft.com/en-us/windows/uwp/design/style/re...
Disclaimer: I work for Microsoft
https://9to5google.com/2018/04/06/fuchsia-friday-graphics-ga...
Scenic will have support for what it’s calling “stereo cameras.” What this means is there can be two views into the same scene. Each camera can also be independently moved or turned for a different view. The most obvious reason for this capability is virtual reality.
(This is my assumption anyway - I haven't tried running it)
Android already does physically correct soft shadows in real time.
The initial design of material would have allowed way more space manipulations, like making a view rotate on any axis.
So the shadow implementation allows to remain correct even in this kind of case.
It is kinda sad that the final design forbids this, a simple raster shadow would have been enough to just signify the elevation.
[1]: https://material.io/guidelines/material-design/elevation-sha...
Augmented reality pretty much requires us to shrink displays down to contact lens sizes because we already figured out almost nobody will pay to strap a smartphone to their face.
Then it requires us to create and popularize an entire new method of interacting with your computer.
Then this needs to be cheap enough to get in everyone's hands.
It would be surprising if this only took 20 years.
This is about drawing dumb drop shadows.
We could argue about the difference between OS and presentation layer but that battle may already be lost.