Not if the information starts out in fewer bytes. Then, you're just rearranging the bits into renderable order. "Chicken" is a very small number of bits that would need to be expanded to more bits (leg down here, wing over there, beak up here) before handing them over to the decoder to make actual feathers. The representation in a game's scene list is overwhelmingly more compact than the input to a decoder would be, and most of it barely changes from one second to the next, as the pixels are all replaced dozens of times over.