Leap Motion designed a $100 augmented reality headset with hand tracking
theverge.com
theverge.com
I basically got no use out of it and strongly regret the purchase. That's the catch though, the price was just low enough to make me not that enraged, kind of like this thing here. Am I going to do it again? Oh gosh, I might.
I, too, was wanting something that felt like a native peripheral but always found that it is a module you more or less have to hack a solution onto. I was also a bit disappointed as I bought it during the leap year promo (nice job, Leap Motion, nice job) mostly for the thought that the little block throwing demo was usable for me. Apparently, VR only. And that's what I found: it is meant only for the AR/VR space even though they positioned it for other spaces (at least, after Windows 8 died. They did try to demo start menu navigation via gesture).
That being said, I think the possibilities are there and I'd give strong consideration to it. I'd rather see them partner up with the Valves/HTCs/Googles/Microsofts of the world as getting into a common framework is going to be pretty important for their tech to really catch on.
The entire gesture interface has stalled. Google Soli, for example, hasn’t progressed:
They were talking about DragonFly a few years ago:
https://www.roadtovr.com/ces-2015-leap-motion-co-founders-ta...
Developers: Hand tracking on mobile and an updated Android SDK.
Leap Motion: Ok, here's the blueprints to a PC tethered AR headset.
https://mobile.twitter.com/keiichiban/status/968534116420513...
Right now, there are so many potential questions: Should players be assumed to have foveated rendering? for good vr content, probably, however few headsets have any kind of FR yet.. Should players be assumed to have a certain resolution headset? maybe, maybe they have high res screen but GPU can only push it at lower resolution? How to handle text in a situation like this? Degrade the experience of high resolution users by making all text yuge? Ignore those with lower resolutions entirely?
Basically, I think content is best developed right now with a very high standard of technology. So its better to have clunky, uncomfortable, but very powerful headsets right now, so developers can create great content. Some articles will still be written about how 'VR is dead!' until after awhile someone releases a comfortable AR/VR headset with high resolution and foveated rendering and it turns out theres a trove of content waiting. When that happens, VR will truly be born. VR IS dead right now, because it has yet to begin its life truly.
I guess that it is both companies have "Leap" being the non-modifying sounding word in the name and being in the same space? I feel bad for both that the confusion is there.