HDR video accomplished using dual 5D Mark IIs
engadget.com
engadget.com
And, from what little we've seen of HDR+auto tone-mapping on the iPhone, it could be the harbinger not of rampant pyschedelic tone-mapping, but of more reserved and tasteful tone-mapping.
One thing I'm willing to bet on, though, is that this will elicit a lot of criticism from the people who've fallen in love with the limitations of current cinematographic techniques. They'll complain about how you can actually see stuff in shadows, and that the lens flare doesn't do enough to obscure the subject, all without realizing that this advance merely makes those things optional.
The funny thing is, lens flare is like tape hiss in audio recording; it's an artifact of a given capturing technology, not intrinsic to the thing being captured. On the one hand, it should just go away as recording technology improves, since you don't experience lens flare when you see something with your own eyes, yet, unlike tape hiss, it has become some sort of token indicator of "realism" (especially in CG movies).
Some people will look at HDR video and complain that, like HDR still shots, it doesn't look real, as if something viewed through a recording intermediary could ever properly look real.
Close your eyes and only let a slight open aperture to your eyes, you will experience all kinds of interesting effects made by your eye lashes too.
Totally real, like HDR(we see far more dynamic range than digital cameras, and have exponential, not linear sensors).
Do you think the traditional cinema lens flare mimics what the naked eye sees? I'd think not.
A problem with pure CG movies is that they feel sterile. Producers add in visual distortions to make it feel real, but what they're adding is merely what's familiar (that is, the results of traditional lens and film that has become accepted as a stand-in for real), not what a naked eye might normally experience. But it's enough to make people feel more comfortable with what they're seeing.
If that's what people think when they think "HDR", it's no wonder there's been so much misguided animosity.
edit: Please to repeat after me:
Good HDR: http://blogs.adobe.com/jnack/files/images/ChristChurchCathed... (ironically, the same site links this and the video)
Bad HDR: http://www.digitalcameratracker.com/wp-content/uploads/2006/...
Good HDR: http://ursispaltenstein.ch/blog/images/uploads_img/hdr_japan...
Bad HDR: http://www.flickr.com/photos/9147703@N03/2176897085/
What have we learned?
Sure, with time artists will turn the dial down and video HDR will be more subtle. All new tech goes over the top at first. Remember video morphing?
What we really need to make our digital images more lifelike, of course, is cameras and monitors with higher dynamic range. There are efforts underway to creating actual HDR LCD monitors where there instead of a backlight there is an array of white LEDs that are selectively lit according to which parts of the monitor we want to be bright, resulting in a ridiculously high contrest ratio. But for the time being, data formats are designed for our current contrast ratio or dynamic range.
Don't remember who said this, but a researcher in this field said something along the lines of "you would never mistake your monitor for a window to the outside, but this is what we are trying to achieve". This actually seems plausible, apart from the depth perception side of things, with today's developments in super-high resolution displays. Think the new iPhone display scaled up to 50 inches, with a much higher contrast ratio. I'm very excited about this.
It's going to be interesting to see what amateurs do with the D5 camera. Equipment costs are no longer an excuse not to do cool things with video, and this demonstration is a perfect example.
This guy lays out most of the obstacles with the process in a very short comment: 1. Maintain consistent depth of field between two cameras by using separate Neutral Density filters for each camera 2. Spend time tweaking your luma keys for each video stream.
People that work on lighting crews should be getting nervous right about now.
I think that most of the magic in this technique is in the luma keys. (duh...)
And you are right, this video (and the other one on that vimeo account) is better mostly due to process/skill and not due to equipment used. One could argue about HDR though, since it's only a technique to widen the range of possibilities within compositing. How one utilizes those can be viewed as artistic direction. I also dislike masks with visible feathering, as shown in most HDR stuff out there.
What this means is that if you have a scene that is tone-mapped to just fit within the dynamic range of the monitor, and then the brightest lights in the scene are cut, you have a choice: either use a tone mapping that is similar to the previous frame, resulting in an apparently under-exposed frame that uses only a fraction of the dynamic range of the monitor, or use a radically different tone map, which would replace the sudden darkening effect with colors shifting all over the place.
A naive automated tone-mapper might take the latter approach in order to be embarrassingly parallel, but in order to look natural, the tone-map would have to shift gradually, just like pupils dilate gradually. These inter-frame data dependencies will make tone-mapping video comparable in complexity to video encoding. It also means that it is unlikely to be a task that can be fully automated, because there is a tradeoff between inter-frame contrast and intra-frame contrast that can only be resolved with knowledge of the artistic intent of the sequence.