I'm with you on accurately calibrated monitors though! God most of them suck out of the box.
I'm with you on accurately calibrated monitors though! God most of them suck out of the box.
I’m not being sarcastic. The last time there was a thread like that on HN a bunch of people figured out they need glasses.
I have a 4K @ 24in monitor (180ppi) and a 267 ppi netbook and when I switch between them the 4K starts looking like a blurry mess!
Don't get me wrong, I can see a difference, but not nearly as night and day, especially when it comes at the cost of other features (eg refresh rate... which isn't the end of the world for coding so if it's the only thing you do on the monitor it could be worse... otherwise ouch my eyes.)
What scaling is that? 200% scaling is what you should have, 4K is exactly 4x as many pixels as FullHD. If someone is using lower scaling then they are trading sharpness for virtual space.
Its fair advice, but some eyesight issues cannot be solved with glasses.. if they can be solved at all.
Also worth noting that with TVs the distance matters a lot. With monitors, laptops, and gadgets it is relatively stable.
Both displays are around 200 pixels per inch, plus or minus. It's great not having to see the pixels, so much more pleasant and easy on the eyes.
Also the combination of a portrait display with the landscape display is really nice. I can read an entire PDF page without scrolling.
The original Windows "standard display" was assumed to be around 96 DPI. That's the monitor that 100% scaling (i.e. no scaling) is intended for. Round the 96 up to 100 and we can say that in rough terms, the percentage scaling should be in the neighborhood of the monitor's DPI.
So monitors in the 200 DPI range are best at around 200% scaling.
A 28" 4K UHD has 157 DPI, so I wouldn't want to try it at 100% scaling - ouch. It ought to be running in the 150-175% scaling range.
The idea with a high-DPI monitor isn't to make everything smaller on the screen, it's to make everything sharper and more detailed. When you double the DPI and scale appropriately, you get four times the number of pixels for everything you put on the screen.
That’s not how it works. Lower dpi does not somehow give you more real estate!
You should still be running with ~200% scaling because you are viewing it at a greater distance.
Optimal viewing distance, assuming 16:9 ratio, is 120 cm vs 140 cm for 24" vs 28", respectively[1]. Accounting for the difference gets you ~155 ppd with both monitors[2][3], maintaining 25.0° horizontal viewing angle.
The closer your viewing distance the more ppi you need for the same density. That 28" is not inferior to the 24", when you account for distance, despite the lower ppi, because the greater viewing distance makes the pixels look smaller, thus creating more dense image.
[1] https://en.wikipedia.org/wiki/Display_size
[2] http://phrogz.net/tmp/ScreenDens2In.html#find:density,pxW:38...
[3] http://phrogz.net/tmp/ScreenDens2In.html#find:density,pxW:38...
Also, apps that don't scale properly are a pain haha.
You need a higher PPI to make anti-aliasing work on screen (finally looking nearly as nice as print).