Wristband Lets the Brain Control a Computer with a Thought and a Twitch
scientificamerican.com
scientificamerican.com
You can make an argument that a wristband input device is more portable or has entertainment value. But the idea that this is going to give you more degrees of freedom needs some serious evidence.
Most people conclude that it's not possible and that in-vivo solutions (e.g. invasive BCIs) are required for anything interesting. IIRC, there is research out there that suggests humans, with practice, can learn to "control" the amplitudes of certain large scale oscillations (alpha, theta, etc.). I think this has been done in certain ADHD studies, but it's been a while since I read about it.
People seem to assume that it’s possible to get a higher bandwidth connection by tapping into neural activity directly, but it’s not obvious to me that should be true. After all, our whole nervous system is optimized for controlling our bodies. I’m not saying it’s impossible to build a neural interface that’s better than the one already plugged into your brain (your body), but I am saying nobody has come close yet.
My email address is in my profile and I beta test new devices from an accessibility perspective professionally and just as part of making my life easier!
Very cool advances, would love to be involved.
Thanks, Stuart.
There are no actual images of the device, nor any videos of it being used. Just a bunch of supposed in use stills and descriptions of how it works.
https://www.scientificamerican.com/article/forearm-gestures-...
> Previously, researchers have been able to detect up to 25 individual motor units. Reardon claims to have greatly surpassed that, recording about 100 individual units
So basically, they have achieved much greater throughput, and that number is going up.
I had hoped to use it to switch work spaces or bring up frequent apps, but it was easier to do things manually rather than have the gesture fail 50% of the time.
But seriously, I don't understand the problem they're trying to solve here. Nobody is going to learn to stimulate their muscles in new ways for an interface - an interface is supposed to make things easier. And if they're not using new stimulation patterns, or firing individual motor units, they're just moving their (arms|eyes|faces|...), which can be detected easily enough with a camera.
Not to say that the technology isn't interesting, but I think until we understand the brain much better than we do currently, the only use for BCIs is precisely the market they dismiss in the introduction - the severely disabled.
Isn't that a pencil and notebook?
Yes, so far that's the best for walks, but I'd love to have a computer's functionality, be able to code, pull up files, copy and paste, etc., while moving, as opposed to stopping to jot something down and then moving again.
Slowly walking is just so great for thinking.
I'd even thought of a walking harness for my laptop, but it's just so absurdly awkward and even dangerous... :)
So what about a smartphone or tablet?
A great new input method might do the trick. I already use Swype on iOS despite the many (often embarrassing) mistakes I make. It's the second-best for walks after a pencil and notepad.
But a wrist sensor that let me type with little finger movements? I'd be so so so into that.
It's probably junk if not vapourware; at best maybe a stepping stone towards our VR-ified future. I ordered one just to check it out.... so we'll see :)
Interfaces are supposed to make things easier, but they are not required to improve every possible application. If this interface makes just some things easier or possible at all, it will be a win.
Using a camera would require mounting it somewhere where it can see the hand at all times, which precludes mobile uses. There's also the problem of exhausting yourself by using gestural interfaces for too long, where just minimal muscle twitches would probably be more comfortable.
On the contrary, if something is impossible then making it possible most certainty makes it easier!
My issue certainly isn't with interfaces being easier for all things, I was challenging that this benefited in any substantial situation at all, but I'll concede my point until and unless I refine my argument about people being unwilling to invest effort in a new interface.
That said, the theremin was a new musical interface and didn't ever take off because it produced a strange sound quality and did not map well to preexisting human motions. Furthermore, music creation was already well understood.
Indeed, machines need to be built for the human, not the other way around. I think it's a trade off between two terms: how easy the interface is to learn and what it enables us to do. For (a contrived) example, an interface which allows humans to teleport will be learned regardless of how steep the learning curve is. Teleportation is a "zero to one" technology, it more or less competes with nothing. A new kind of keyboard on the other hand, must compete with the existing solution for keyboards, so it must be easy to learn, otherwise there would be no incentive to switch.
New ideas pass through three periods:
1) It can’t be done.
2) It probably can be done, but it’s not worth doing.
3) I knew it was a good idea all along!
Sir Arthur C. Clarke
I disagree with this, but I'm struggling to counter it with something pithy. The problem is that there are so many ways to compare interfaces. The best I can do is point at humanity's adoption of the keyboard, which was a monumental shift. There are so many angles that you could write a book on the topic, and I'm sure plenty have been.
The keyboard predates the computer, but they're so closely connected that it's hard to pick their relationship apart. It wasn't just a happy coincidence that typewriters were laying around with the perfect input method when we invented the computer. Babbage built his computing machines without any obvious keyboard-like device (afaik), but Turing laid the foundation for general-purpose computing to crack the Enigma, a machine with a keyboard.
So during the World War II era, it was inevitable that the typed character was the future, but you'd struggle to convince people that there was a point in learning how to use a keyboard. You don't need a typewriter to writer a letter to someone, and besides, it's so much more ugly and impersonal than your own handwriting. Women could learn to type and get jobs as secretaries, but this also meant that their bosses didn't have to learn. My grandfather was an accountant during this time, and just like any other accountant, he did his work on specially-ruled sheets of paper, pen in hand. Even in academia today, we have stuff like LaTeX but people don't actually work in that, right? I claim ignorance but I'm assuming people still do everything by hand and then figure out how to format it on a computer.
So what defines easy? None of that was easy. In many examples, it's so much harder, not to mention more expensive. Most importantly, no interface comes naturally. Typing is a learned skill, and even if you're young enough to have grown up with keyboards, you still sucked at one point. The same is true of handwriting. In my mind, "easy" only comes in to play when you're comparing two interfaces that use the same fundamental principles. If I build a QWERTY keyboard that requires you to apply ten pounds of pressure to register a keystroke, you can point and say, "that is supposed to be easier."
I guess my point is just that you have to weigh the potential use cases. A full-size keyboard is best for programming, or for writing an internet comment, but it's not ideal for keeping a journal while hiking in the mountains.
To me, it seems like the handheld computer is still yearning for the right input method, and the need grows stronger as the computers get more powerful. Forget comparing the latest smartphone processors to the computers that got us to the moon, they're faster than the ones that we bought a few years ago and still have in our closets! But they aren't that useful, and it's so clearly because of that goddamn little touchscreen keyboard (or depending on how you look at it, our own stubby thumbs). We've tried so many things-- even returning to handwriting-- but they haven't worked. So we keep trying.
The way I see it, we're blocked and the only clear way forward is to devise a novel character input method, which is what these guys are trying to do. I hope that works out. If not, maybe we'll eventually be driven to completely discard the typed character in search of something more expressive and natural for human-computer interfaces. Of course, we can just give up and admit that this 19th century invention is the best we'll ever do.
Oh the ideas...