where do the visual effects (those blinking bars) come from? Are they deliberate, or some sort of side effect?
To avoid making it a dull monochrome screen, devs tend to push the data that they process into the border color register (acting as background color in this mode). You also see this with decompressors at the beginning of (cracked) games. So the background color gets updated every few multiple of 8 pixels (1 character), and there's where the patterns come from. The slow shift of the pattern to the left indicates that the code isn't entirely balanced, but the article states as much (is it moving every 1.28 secs? I can't tell).
Edit: vardump is right, the screen would be "turned off" in this case so just the border color is used. This gives a slight performance boost.