None of the employees are happy with this situation, but job scared that they'll simply be replaced by those who won't complain, and blacklisted.
None of the employees are happy with this situation, but job scared that they'll simply be replaced by those who won't complain, and blacklisted.
I believe its the use of layoff and such terminology, that gets them around laws
It is obvious to me that if you want an employee to not work for someone else, you need to pay them the same as if they're working for you. This is how things work at the executive level. This is how it should work for everyone. It is the least we can do.
The competitiveness and desire to work there is what drives these insane working conditions.
The big difference is this: If you have the skills to work in the gaming industry, you also have the skills to work in another software industry that will compensate you appropriately.
Nobody needs to work 100 hours a week on salary for at a AAA studio who will discard you.
The key message is this:
AAA productions are losing touch with their audiences and spending unholy amounts of money on garbage games. (this is accelerating just like Hollywood).
Unlike the poor actor/actress who has to suck Spacey/Wienstein's dick, YOU have options. Go work a boring 9-5 webapp job with benefits and then hack on a game with a few passionate friends with a vision of something AWESOME.
The Internet levels the playing field for us. Minecraft is an excellent example of this.
The game industry is not made up entirely of programmers! There are lots of other roles that do not map to the software industry such as animators, modelers and artists. They can't just switch to making enterprise CRUD apps. Even the programmers might have difficulty meeting the requirement of having 2-4 years experience on framework that got its first stable release in 2017.
"you also have the skills to work in another software industry that will compensate you appropriately"
If you are capable of learning how to use the apps necessary to be a animator/modeler you DO have the skills to work in another industry! Nobody is entitled to work whatever job they want wherever they want, and nobody forced you to take out loans to get a degree in Art/3d modelling or animation.
For example, I'd love to be a beer taste tester for 150k per year and live in downtown SF, but the demand isn't there. How would a Union of beer taster's improve the lot of people who want the job? They would establish rules to exclude up and comers with more talent who are willing to work for less.
The sad truth is a union will help people in the gaming industry just as much as a union would help the NBA. No matter what there will always be a shortage of jobs compared to the number of people who wish to work there. But the union will exclude a significant portion of people who are willing to work for less from competing at all.
Hint:(Similar to minimum wage, this is where unpaid internships came from)
So either you compete on price/working conditions, Or you end up with a Union cabal who set artificial standards of entry and keep out talented newcomers who are willing to work for less.
You have choice. Make good decisions.
Here is the Portuguese web site for football (soccer) just as an example, not going to list everything here.
If you're an animator there's plenty of gigs doing motion design in places you wouldn't consider.
I know a ton of ex-gamedev who've landed in these roles and done quite well.
[1] Interaction Design
Look at all the details in big games - people drawing those details are not programmers.
Conversely, inflexible labor markets are something that keeps third-world countries how they are.
The rest of the employees, many who had moved to the area specifically for the job, couldn't even collect unemployment - I met one girl working at Uno's Pizzeria so she wouldn't become homeless and stuck in a distant state.