I don't want to mean that this is "novel" at all, I played a lot with genetic programming like 20 years ago. However in my opinion genetic algorithms and genetic programming are
not the same thing, while closely related: genetic programming is using genetic algorithms as a search strategy to find a way to write a program in order to solve a problem. It is more closely related to reinforcement learning in theory, you just have a problem, a fitness function, and you provide no hints about how to solve it. Note how this is fundamentally different than having already an algorithm in lack of good
parameters, which is what GA does. When such parameters are computer instructions, things start to be semantically interesting. However there is a big difference between reinforcement learning and genetic programming: the second will output a program that can be simplified and understood. NNs are much more opaque so even when they outperform known techniques, what they do is not clear. A more practical example: 20 years ago I wrote a GP framework based on a simple stack language (so that programs are always valid, it's an alternative to use S-expressions). Then I used it in order to generate a new hashing function to minimize the collision I had in my hash table. The output of the GP was a code snippet that I could understand, translate into a specification, re-write in C. It effectively invented a good hashing function. You can see
everything as an optimization problem, but at the end of the day if the output of a GP is similar to the output of a mathematician that you hired to write a better hash function, well, this is kinda questionable if it was just optimizing or if while doing it the program invented something.
Also note that in the 90s things produced by genetic programming went patented, because they were novel algorithms.