* Someone has to create the tools that the games and movie industry has to use. Companies like Adobe and Autodesk that create 3D rendering and modeling software need tons of programmers familiar in graphics programming at all levels. Office source software like Blender is actively developed.
* Vehicle manufacturing companies like Honda, Ford, Boeing, Airbus, BMW all use tons of visualization and engineering software when designing their vehicles.
* Architectural firms use all kinds of rendering packages to visualize their buildings. VR is becoming a part of this and perhaps a place to get in early and become an expert in.
* Companies like Sony and Samsung that create panels deal with so applying human perceptual models to get colors and contrast correctly.
* Nikon, Canon, Fuji all offer hardware and software to the medial field and have to process X-ray, MRI info etc. Even in their consumer-level cameras lots of graphics know how is needed to process imaging data in their video streams.
* All of the tools mentioned above will have a user interface that has to be carefully and creatively designed to be used by creative people, analytical people etc. This is interesting in and of itself to me.
Things like video codecs and digital signal processing tickle the parts of my brain as game programming did.