Maybe GPU vendors will offer specialized spatial look up trees or something .
Also, I doubt GPU vendors would add special-purpose hardware like that. They'd much rather just add some new shader instructions to help doing it.
The PowerVR guys added special purpose hardware for doing spatial lookups for raytracing.
[1]: https://www.imgtec.com/blog/ray-traced-shadows-vs-cascaded-s...
Shadows are probably one of the places where raytracing makes a lot of sense though. It's one of few shadow rendering techniques that don't blow a ton of precious fillrate, and it shouldn't take too many rays.