I've delivered one small game to Google Play and am working on two more. I wrote a unique engine for each. I'm also doing all the art (I learned to draw so that I could make decent looking games). Building a game with a licensed engine feels, to me, a bit like drawing a character by starting from one of those pixel-art "dollbases". Yes, it's what the industry does now, but I didn't start writing games to join the industry; that'd be like taking up woodworking so I could work for IKEA. I started writing games to write games. It's relaxing, when programming is to me normally a cause of stress and strife.
If you are getting into the indie scene hoping to have a million seller, then unless you are a rare genius (e.g., Notch) your $85,000 is better spent on Powerball tickets. Do it for love of the craft, whether you use your own or a licensed engine. And for God's sake start small.