Mostly it has seemed like it's been everyone except the actual graphics programmers.
Mostly it has seemed like it's been everyone except the actual graphics programmers.
Limited uses? Sure. Otherwise hell no. It's never been more than a gimmick GPU vendors use to show off (in real-time, offline rendering is something else entirely).
Also, I doubt GPU vendors would add special-purpose hardware like that. They'd much rather just add some new shader instructions to help doing it.
The PowerVR guys added special purpose hardware for doing spatial lookups for raytracing.
[1]: https://www.imgtec.com/blog/ray-traced-shadows-vs-cascaded-s...
Shadows are probably one of the places where raytracing makes a lot of sense though. It's one of few shadow rendering techniques that don't blow a ton of precious fillrate, and it shouldn't take too many rays.