Regardless of whatever financial or tax upside they get from doing this, the upside the game development community gets is the same.
They are doing something they really didn't need to do, and as GP pointed out, most companies don't do.
Regardless of whatever financial or tax upside they get from doing this, the upside the game development community gets is the same.
They are doing something they really didn't need to do, and as GP pointed out, most companies don't do.
This is marketing for their game engine. They don't have to do it, sure. But SaaS companies don't have to provide free blogs, webinars and e-books either but we don't pretend they are benevolent for doing so.
Don't get me wrong. I think more art assets available in the game dev community is a good thing. I think more free stuff from one company (Epic in this case) will beget more free stuff from their competitors (Unity mainly). I'm just pointing out that this isn't free for the sake of being benevolent. It's free for the sake of capturing market share.
this seems like it could be a false dichotomy. it's not obvious why it can't be both.
That's not how this word works. We can use another one.
I hasten to add, again, that I'm attributing nothing pejorative. I'm glad Epic have done this. It's great marketing that may be helpful to lots of people.
If on the other hand they would release the assets without strings attached (for use with any game engine / in any way) then I'd say this word would apply.
Which faces _stiff_ competition against the Unity engine. Epic is the incumbent in the space and the success of Unity in the last several years must be a huge concern for Epic.
Epic has always been a game engine developer first and foremost, so anything to claw back market share from Unity is going to be a calculated strategic move on their part.
There was no requirement of giving away the assets in order to gain the tax benefits.
> most companies don't do.
Because most companies are for-profit entities. Most companies don't do this because they aren't in this specific situation. Most gaming companies have really delicate economics (high up front capital costs, with less than guaranteed returns).
Call me cynical all you want, but the idea that video gaming companies (of all industries) are somehow out to provide benevolently for it's software developing community is laughable at best (see EA, Ubisoft, Zynga etc). The video gaming market is rife with abusing long hours out of it's employees.
You're cherry picking a handful of awful companies for the sake of making a point about the entire industry.
https://www.gamasutra.com/view/news/257143/Working_time_amon...
http://www.gameinformer.com/themes/blogs/generic/post.aspx?W...
https://kotaku.com/crunch-time-why-game-developers-work-such...
https://venturebeat.com/2016/03/20/why-crunch-time-is-still-...
https://www.nytimes.com/2017/10/25/opinion/work-culture-vide...
https://www.gamasutra.com/blogs/PaulTozour/20150120/234443/T...
Nobody said that video gaming companies "are somehow out to provide benevolently for it's software developing community."
If we were talking about Epic Games giving $100 to each American, that wouldn't follow either.
But if you can't acknowledge that some decisions are more well-meaning than others, you're just sour grapes.